Wing Commander II: Vengeance of the Kilrathi
(1991 Origin Systems)

Your carrier, the Tiger's Claw, is destroyed by Kilrathi stealth 
fighters. You are blamed for the loss of the ship. After being demoted 
you are transferred to a space station far off the front lines where 
you are supposed to spend the rest of your career.

However, ten years later, you are able to save the Confederation 
flagship, the Concordia, from a Kilrathi attack. On the ship, you meet 
many old friends. Back in the cockpit, it's up to you to stop the 
Kilrathi and prove your innocence in the destruction of the Tiger's 
Claw.

Wing Commander II is very similar to its predecessor. The space flight 
sequences are almost the same; there are new ships and new weapons. The 
main difference is the storyline, which is told in many cinematic 
sequences.

The game introduced "bombers" and "torpedo runs". Ships are now 
protected by phase shields which are proof against most fighter-mounted 
weapons. The way to destroy cap ships is torpedoes, which analyzes the 
phase shields and comes up with a counter that will punch through with 
an anti-matter warhead. A "bomber" must survive those "lock-on" seconds 
in order to launch the torpedo for a hit... Not that simple in a 
bogey-rich environment!
