 _______                                               _______                
/\__  __\_____  ______ ______ _____ ______ ______ ____/\__  __\
\/_ \ \_/\  __\/\  __ \\  __ \\  __\\  __ \\  __ \\  __\_/\ \_/
   \ \ \\ \ \_/\ \ \_\ \\ \/\ \\___ \\ \/\ \\ \/\ \\ \_/ \ \ \
    \ \_\\ \_\  \ \___\_\\_\ \_\\____\\  ___\\_____\\_\   \ \_\
     \/_/ \/_/   \/_____//_/\/_//____/ \ \__//_____//_/    \/_/        
                                      \ \ \            
                                       \ \_\
           _______                      \/_/ 
          /\__  __\__  __ _____ ______ ______ ______
          \/_ \ \_/\ \/\ \\  __\\  __ \\  __ \\  __ \
             \ \ \\ \ \_\ \\ \_/_\ \/\ \\ \/\ \\ \/\ \
              \ \_\\ \____ \\____\\_____\\_____\\_\ \_\
               \/_/ \_____\ \____//_____//_____//_/\/_/
                      /\_____\
                      \/_____/   
                      ______        __
                     /\  __ \ _____/\ \ __  __  __  ________
                     \ \ \/\ \\  __ \\ \\ \/\ \/\ \/ /\  __ \
                      \ \ \_\ \\  ___\\ \\ \_\ \ \ \ \ \  ___\
                       \ \_____\\_____\\_\\_____\/_/\_\ \_____\
                        \/_____//_____//_//_____/_/\/_/\/_____/

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[General Information ]~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

===================
[ FAQ Information ]
===================

        Last update: 24th May 2002
             E-mail: cgorman02@hotmail.com                   
             Author: CGorman (Ciarn Gorman)                  
               Game: Transport Tycoon Deluxe
          Developer: MicroProse
          Publisher: Hasbro Interactive
      Type of Guide: FAQ/Walkthrough
      Game Platfrom: PC
Percentage complete: 35%                         
            Version: 2.0
               Size: 101KB

================
[ Legal Notice ]
================

   THE FOLLOWING FILE IS THE LEGAL PROPERTY OF CIARN GORMAN WHO WRITES UNDER
THE NAME OF IRISHMILLIONAIRE. FAILURE TO RECOGNISE THE FILES LEGAL STATUS IS
A DIRECT REASON FOR A COURT CASE UNDER SEVERAL INTERNATIONAL AND REGIONAL LAWS
AND TREATIES REGARDING COYPRIGHTED INFORMATION. THIS FAQ IS ONLY AVAILABLE TO
BE POSTED ON GAMEFAQS.COM AND CANNOT BE POSTED ON ANY OTHER SITE WITHOUT MY
PROVEN PROMISSION. THE ONLY REASON TO GIVE OUT FURTHER POSTING RIGHTS MUST BE
OF FINANCAL STATURE AS THERES NO OTHER REASON FOR SUCH RIGHTS TO BE 
SURRENDERED TO ANOTHER MEDIUM. BY READING THIS FAQ OR HOSTING THIS FAQ YOU 
ARE UNDERSTOOD TO HAVE READ THESE CONDITIONS.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ Contents ]~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
 
   In a move to make all my FAQs, easier to read and also to use space better
due to the fact that some FAQs can reach hugh sizes (the biggest being 
1,350KB+), I have just given a basic table of contents below and have mini, 
but highly detailed and accessable contents at section beginnings.

  1.0 | Introduction
  2.0 | The Game Basics
  3.0 | Industries
  4.0 | Vehicles
  5.0 | Trains
  6.0 | Ships
  7.0 | Aircraft
  8.0 | Items/Cargo
  9.0 | Money issues
*10.0 | Walkthrough
 11.0 | Help
 12.0 | The End

*Not yet Added

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[1.0 | Introduction ]=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
                                   [ Contents ]
==============================================================================

1.1 | Introduction
1.2 | Version History
1.3 | Game Information 
1.4 | Notes on the FAQ

======================
[ 1.1 | Introduction ]
======================

Hello, :), Ive written this FAQ because until now there has been NO FAQS 
written on what I consider a classic tycoon game (there are now over 20 tycoon 
games!) but yet it has been uncared for. Also because I enjoy this game an 
awful lot. Over several versions I hope to cover every aspect of the game in 
intense detail. So please check for updates as often as possible. Thanks.

                                                 irishmillionaire (Jan 02')

=========================
[ 1.2 | Version History ]
=========================

|===============|===================|===================|================|===|
| Version       | Started Update    | Finished Update   | Adjustment     |(%)|
|===============|===================|===================|================|===|
| Version 1.000 | 19th January 2002 | 25th January 2002 | Started FAQ,   | 5%|
| Version 1.125 | 26th January 2002 | 27th January 2002 | Format Change, | 6%|
| Version 1.250 | 28th January 2002 | 1st February 2002 | Updated,       | 7%|
| Version 1.375 | 2nd February 2002 | 2nd February 2002 | Updated,       | 8%|
| Version 1.500 | 3rd February 2002 | 5th February 2002 | Updated,       | 9%|
| Version 1.625 | 6th February 2002 | 8th February 2002 | Price Updates, | 9%|
| Version 1.750 | 9th February 2002 | 9th February 2002 | Updates,       |10%|
| Version 1.800 |28th February 2002 |    1st March 2002 | Format Change, |11%|
| Version 1.900 |    5th March 2002 |   10th March 2002 | Updated,       |10%|
| Version 2.000 |   21st April 2002 |     24th May 2002 | Major Update!, |35%|
|_______________|___________________|___________________|________________|___|

==========================
[ 1.3 | Game Information ]
==========================

Extract from back of box:

   "Attemp to master the intricacies of designing and running transport 
systems in a varity of climates and terrains. Maintaining a profitable railway
network in the sub-arctic, or building roads through through rainforests, 
should prove an irresitible challenge. The added bonus of being able to create
and edit your own worlds makes Transport Tycoon Deluxe a surperb piece of 
software that every PC owner should have. In your quest for profit and 
transport dominance you'll have to negotiate the pitfalls of troublesome 
councils refusing planning permission, sudden disasters, competitors muscling 
in on your routes, and much more. Almost everything, in fact, that you would
have to deal with in the real world. The level of detail and the variety of 
features, in Transport Tycoon Deluxe, gives you everything you could want from
a game."

==========================
[ 1.4 | Notes on the FAQ ]
==========================

[1] N.B. stands for "nota benia," it basicaly means important note, or take 
    note.
[2] When indicating something extra or different on a chart or graph, I will
    use one or more * symbols with an explenation underneath.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 2.0 | The Game Basics ]=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
                                   [ Contents ]
==============================================================================

2.1 | Game Settings
2.2 | Menu Bar
2.3 | Exchange Rates
2.4 | Notes

=======================
[ 2.1 | Game Settings ]
=======================

   To help with the settings I have an extracted phrase from the game, an 
explenation and in some case's an example or suggestion.

= Max No. of Competitors: 0-7, this is the number of other computer        
  players in the game, 2 is about right.

= Competitor Start Time: 0-9 months, this is the earliest possible 
  time the computer players can start their companies. About 6 months  
  is a good setting.

= No. of towns: Low, Normal, High, this is the number of towns in the 
  level. I always play with high, but it is up to you.

= No. Industries: Low, Normal, High, this is the number of industries 
  in the level, I always play with high.

= Max Loan: $200,000-$1,000,000, this is the max loan you may borrow 
  at the beginning. I always choose $1,000,000, but for a more  
  realist game choose a smaller sum.

N.B. The max loan may change over time, even up into the millions in the 21st
     century. 

= Initial interest rate: 2%-4%, this is the amount of interest you     
  pay on your loan.

= Vehicle running costs: Low, Normal, High, this is the amount it 
  costs to run your vehicles. I tend to pick normal, or low, but   
  again for a more realistic game pick High.

= Construction Speed of competitors: Very Slow, Slow, Medium, Fast, 
  Very Fast, this is how quick your competitor can build tracks,  
  roads etc, this will affect your game big time, so choose wisely. I 
  usually pick Medium.

= Intelligence of Competitors: Low, Medium, High, this is how good 
  your competitor is at making financial decisions, route decisions 
  etc. I would choose Medium mostly.

N.B. Sometimes it pays to make them smart, say if you buy 75% of there 
     company early on, and they become Hugh (Ive had a competitor worth over 
     $70,000,000!) then it will be easy to buy them, or sell youre stake at 
     a massive profit. Where as if they are idiots, then you may find it 
     easier to dominate the game. Its your choice.

= Vehicles breakdown: None, Reduced, Normal, this is how often your vehicles
  breakdown, I generaly pick none.
 
= Subsidy Multiplier: 1.5-4.0, this is important, when your take up a subsidy 
  (more on this later on) your normal income is multiplied
  by this figure, so a high one means more money

= Cost of Construction: Low, Medium, High, this is the cost of
  building things like airports etc.
  
= Terrain Type: Very flat, Flat, Hilly, Mountainous, this is the type 
  of terrain you use. I tend to pick one of the flatter ones.

N.B. This only affects your random maps, so for example, Scotland will not 
     suddenly be flat land.

= Quantity of sea/lakes: Low, Medium, High, this is the amount of 
  water in a level (again random map only) choosing high may result 
  in a lot of expensive bridges, where as low may result in no 
  shipping necessary.

= Economy: Steady, Fluctuating, this will effect the bottom line the 
  biggest, Steady means that things are much the same all the way 
  through, i.e. passenger numbers stay the same. Where as Fluctuating 
  means that the economy can go up or down, i.e. passenger numbers 
  can rise or fall. The economy also effects industries, so if the 
  economy is doing well then more factories, oilrigs, etc will be 
  built.

= Train Reversing: At end of line and at stations, At end of line 
  only. This means can a train turn at such and such a point. I 
  usually pick At end of line and at stations.

= Disasters: On, Off, I think you can work this one out yourself! 

==================
[ 2.2 | Menu Bar ]
==================

On the top of the screen (while playing) you will see several icons, you can 
click on these to open the different menus, they are as follows (left to 
right):

1. The pause button, this is indicated by your standard pause icon. When 
   this function is on, it will be indicated by **paused** on the bottom of 
   the screen.
2. Options, this is indicated by a wrench icon. By holding the left button 
   over the icon, several menus are displayed, these are in more detail later 
   on. The options are as follows:

     = Currency Units, here you can choose from: 
                            Pounds ()
                            Dollars ($)
                            Franc (FF)
                            Deutschmark (DM)
                            Yen (Y)
                            Peseta (PT)
     = Road Vehicles, here you get to choose the side of the road    
        your vehicles drive on.
     = Autosave, here you can choose to autosave every 3, 6, or 12 
        months or never if you wish.
     = Vehicle Design names you can either have default or custom.
        Your can create custom names, at the vehicle menu screen.
     = Distance, here you choose from Imperial (miles) and Metric
        (kilometers)
     = Town Names, depending on which version you have, you should 
        be able to choose from: English
                                French
                                German
                                American
                                Latin  American
                                Silly

3. Save, Abandon, Quit, this is indicated by a floppy disk icon, here you 
   can save your progress, abandon game or go back to the main menu, or quit 
   back to windows.
4. Map this is indicated by a map icon here you can view different 
   versions of the map. Just click on an icon like those listed below:
         
     =Land icon, here you can view the geographical features of 
       the map. They are marked on the map as follows:
                                 Dark green: 100m altitude
                                 Green: 200m altitude
                                 Light Green: 300m altitude
                                 White: 400m altitude
                                 Pink: 500m altitude
                                 Black: Roads
                                 Grey: Railway
                                 Light Blue: Stations/Airports/Docks
                                 Dark Blue: Water
                                 Red: Buildings/Industries
                                 White: Vehicles
     =Train icon, this indicates vehicles etc, they are marked 
       as follows:              
                                 Light Red: Trains
                                 Yellow: Road vehicles
                                 Blue: Ships
                                 White: Aircraft
                                 Black: Transport Routes
                                 Red: Buildings/Industries
     =Factory icon, this indicates all the industries. They are
       as follows:
                                 Black: Coal Mine
                                 Red: Powerplant
                                 Green: Forest
                                 Orange: Sawmill
                                 Yellow: Oil Refinery
                                 White: Bank
                                 Pink: Farm
                                 Purple: Factory
                                 Blue: Oil wells
                                 Bronze: Iron ore mine
                                 Grey: Steel Mill
N.B. These industries may vary on other terrains, this is just the normal 
     terrain.
      
     =Road/Rail icon, this indicates most structures. They are
       marked as follows:
                                 Black: Roads
                                 Grey: Railways
                                 Dark Red: Buildings/Industries
                                 Green: Railway Stations
                                 Orange: Lorry Loading Bay
                                 Yellow: Bus Station
                                 Light Red: Airport
                                 Blue: Dock
     =Tree icon, this indicates Vegetation. They are marked as   
       follows:
                                 Dark Green: Rough land
                                 Medium Green: Grass land
                                 Green: Trees
                                 Light Green: Forest
                                 Cream: Fields
                                 Bronze: Bare land
                                 White: Rocks
                                 Orange: Desert
                                 Blue: Snow
                                 Black: Transport Routes (roads etc)
                                 Red: Buildings
     =Tycoon icon, this is the ownership status. They are marked 
       as follows:
                                 Blue: Water (duhhh!) 
                                 Green: No owner
                                 Red: Towns
                                 Grey: Industries
5. Town Dictionary, this is indicated by a town/building icon, here you can 
   view all the town names and there population, by clicking on a name you are 
   automatically brought to the town.
6. Subsidies, indicated by a coins and crates icon, this brings up a list of 
   subsidies on offer. 
7. List of Company Stations, this is indicated by a train station icon.
8. Finance, this is indicated by a coin icon. Here you can view expenses, 
   income etc, and borrow or repay a loan.
9. Graphs, this is indicated by a chart icon, here you can view 6 charts, 
   listed below:
     
     =Operating profit graph, this is your income, compared to your 
       competitors.
     =Income graph, this is the money you take in before expenses, you want 
       yours to be higher than the competitors.
     =Delivered Cargo graph, this I think is self explanatory.
     =Performance, this is how your company has performed since it was 
      started, you want as few drops as possible, a high rating will lead to 
      better attitude from Local Authorities and higher passenger numbers.
     =Company Value, obvious!
     =Cargo Payment Rate, this is how much you get for transporting a 
      certain item, a certain space over a certain time. 
10. Company League, this is indicated by a cup icon, and is a chart on how 
    you rank against your competitor, it goes from engineer to President!
11. Fund new Industry, here you can fund new industries like factories, 
     do not do this until you are really, are a millionaire, as it is 
     extremely expensive for a new company.
12. View Trains/Buy trains, indicated by, guess what, a train icon!
13. View vehicles/Buy vehicles, indicated by a van.
14. View ships/ Buy ships, indicated by none other than a ship!
15. View planes/Buy planes, indicated by a. . em. . eh. . a plane!
16. Zoom in, indicated by a magnifying glass with a + on it.
17. Zoom out, indicated by a magnifying glass with a  on it.
18. Lay Track, indicated by a piece of track.
19. Lay Road, indicated by a piece of road.
20. Build port etc, indicated by a piece of water.
21. Build Airport, indicated by an airport.
22. Plant Trees, indicated by a tree!
23. Jukebox, indicated by a music note.
24. News/Messages, indicated by a paper icon.
25. Query, indicated by a ?, when pressed on a menu appears, it is as 
     follows:
         
     =Query land block, when using this, you can click on anything, and find 
      out about it.
     =Screenshot, this saves a screen shot.
     =Giant Screenshot, this saves a giant screen shot.
     =About, this is just credits etc.

========================
[ 2.3 | Exchange Rates ]
========================

   The exchange rates are as follows, during the game the different exchange 
rates will stay the same.
 ______ _________ _________ _________ _________ _________ _________
|      |        |       $ |      FF |      DM |       Y |      PT |
|------|---------|---------|---------|---------|---------|---------|
|   1 |      -  |   $2.00 | FF10.00 |  DM4.00 |    Y200 |   PT200 |
|   $1 |   0.50 |      -  |  FF5.00 |  DM2.00 |    Y100 |   PT100 |
|  FF1 |   0.10 |   $0.20 |      -  |  DM0.40 |     Y20 |    PT20 |
|  DM1 |   0.25 |   $0.50 |  FF2.50 |      -  |     Y50 |    PT50 | 
|   Y1 |   0.02 |   $0.04 |  FF0.20 |  DM0.08 |      -  |     PT1 |
|  PT1 |   0.02 |   $0.04 |  FF0.20 |  DM0.08 |      Y1 |      -  |
|______|_________|_________|_________|_________|_________|_________|

N.B. By changing your currency, you are not changing the value of your money.

===============
[ 2.4 | Notes ]
===============

[1] One of the most foolish things you can do early on is fund industry, you
    should only do it when you are bursting with money.
[2] Later on I have a section an subsidys.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 3.0 | Industries ]~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
                                   [ Contents ]
==============================================================================

3.1 | Industry Profiles: Normal land (plain)
3.2 | Industry Profiles: Snow land
3.3 | Industry Profiles: Desert/Western
3.4 | Industry Profiles: Toyland
3.5 | A - B
3.6 | Tips

================================================
[ 3.1 | Industry Profiles: Normal land (plain) ]
================================================
-----------------------

Industry: Powerplanet
Requires: Coal
Makes: Electricity
Importance: High
My Comments: There are plenty of these in virtually every level, if you are 
             any good you should make a fortune just by transporting coal to 
             it.
My Rating: 9/10

-----------------------

Industry: Sawmill
Requires: Wood
Makes: Goods
Importance: Medium
My Comments: Not as good as the Powerplanet. Dont waste too much time on this 
             sector, as the rewards are limited.
My Rating: 6/10

-----------------------

Industry: Oil Refinery
Requires: Oil
Makes: Goods
Importance: Medium
My Comments: Again not good as the Powerplanet, but you still can make a few 
             bob transporting oil to it.
My Rating: 7/10

-----------------------

Industry: Factory
Requires: Livestock, Grain, and Steel
Makes: Goods
Importance: High
My Comments: You can make more out of two of these than out of all the other 
             industries put together, not just by transporting stuff to it, 
             but also by bringing the goods to the towns. I once had a whole 
             company based solely around one single Factory, and that company 
             is now worth over $5,000,000!
My Rating: 10/10

-----------------------

Industry: Steel Mill
Requires: Iron Ore
Makes: Steel
Importance: Medium
My Comments: This has limited rewards, but dont ignore it.
My Rating: 5/10

-----------------------

Industry: Oil Rig
Requires: Nothing
Makes: Oil and Passengers
Importance: Small
My Comments: Although you can only make a small amount on oil, you can 
             subsidise it with passengers.
My Rating: 6/10

-----------------------

Industry: Forest
Requires: Noting
Makes: Wood
Importance: Medium
My Comments: Not a real money-spinner but is needed for the sawmill.
My Rating: 4/10

-----------------------

Industry: Iron ore mine
Requires: Noting
Makes: Iron ore
Importance: Small
My Comments: Again not a money-spinner but is needed for the steel mill.
My Rating: 5/10

-----------------------

Industry: Farm
Requires: Nothing
Makes: Grain and Livestock
Importance: High
My Comments: This is really important because not only does it produce two 
             items, but also through the factory it produces goods.
My Rating: 9/10

-----------------------

Industry: Coal Mine 
Requires: Nothing
Makes: Coal
Importance: High
My Comments: This is my Favourite, I once had a company just transporting 
             coal, and it had over 70 road vehicles, 20 trains, 10 aircraft 
             and 40 ships and it was worth over $50,000,000!
My Rating: 10/10

-----------------------

Industry: Bank
Requires: Valuables
Makes: Valuables
Importance: Small
My Comments: I have always found it hard to make a decent profit from this,
             mainly because of the difficulty in getting into town centres by
             rail, air and sea.
My Rating: 6/10

-----------------------

Industry: Oil Wells
Requires: Noting
Makes: Oil
Importance: Medium
My Comments: This, although limited, is a good profit maker.
My Rating: 8/10

======================================
[ 3.2 | Industry Profiles: Snow land ]
======================================
-----------------------

Industry: Powerstation
Requires: Coal
Makes: Electricity
Importance: High
My Comments: There are plenty of these in virtually every level, if you are 
             any good you should make a fortune just by transporting coal to 
             it.
My Rating: 9/10

-----------------------

Industry: Paper Mill
Requires: Wood
Makes: Paper
Importance: Medium
My Comments: This is really just the equivalent of the steel mill.
My Rating: 7/10

-----------------------

Industry: Food Processing Plant
Requires: Livestock and Wheat
Makes: Food
Importance: High
My Comments: This can be as good as the factory in the Plain grass levels.
My Rating: 10/10

-----------------------

Industry: Oil Refinery
Requires: Oil
Makes: Goods
Importance: Medium
My Comments: Not as good as the Powerplanet, but you still can make a few bob 
             transporting oil to it.
My Rating: 7/10

-----------------------

Industry: Printing Works
Requires: Paper
Makes: Goods
Importance: High
My Comments: This is so important because it is the main industry in snow land 
             and is also unique to it.
My Rating: 9/10

-----------------------

Industry: Coal Mine 
Requires: Nothing
Makes: Coal
Importance: High
My Comments: As I said last time this is my Favourite because you can make so 
             much out of it.
My Rating: 10/10

-----------------------

Industry: Gold Mine
Requires: Nothing
Makes: Gold
Importance: Small
My Comments: It sounds like you can make a fortune from it but, you cant, it 
             is very limited.
My Rating: 5/10

-----------------------

Industry: Forest
Requires: Nothing
Makes: Wood
Importance: Medium
My Comments: Not a real money-spinner but is needed for the Paper Mill.
My Rating: 4/10

-----------------------

Industry: Farm
Requires: Nothing
Makes: Livestock and Wheat
Importance: High
My Comments: This is really important because not only does it produce two 
             items, but also through the food Processing Plant it produces 
             Food.
My Rating: 9/10

-----------------------

Industry: Bank
Requires: Gold
Makes: Nothing
Importance: Small
My Comments: I have always found it hard to make a decent profit from this.
My Rating: 5/10

-----------------------

Industry: Oil Wells
Requires: Noting
Makes: Oil
Importance: Medium
My Comments: This, although limited, is a good profit maker.
My Rating: 8/10

===========================================
[ 3.3 | Industry Profiles: Desert/Western ]
===========================================
-----------------------
Industry: Lumber Mill
Requires: Nothing
Makes: Wood
Importance: Small
My Comments: Since we are in the desert, there isnt that many of these, so 
             this is a very limited sector.
My Rating: 6/10

-----------------------

Industry: Fruit Plantation
Requires: Nothing
Makes: Fruit
Importance: Medium
My Comments: This can make a pretty decent profit if managed well.
My Rating: 7/10

-----------------------

Industry: Rubber Plantation
Requires: Noting
Makes: Rubber
Importance: High
My Comments: This is a license to print $100 bills!
My Rating: 10/10

-----------------------

Industry: Oil Refinery
Requires: Oil
Makes: Goods
Importance: Medium
My Comments: Not as good as the Rubber Plantation, but you still can make a 
             few bob transporting oil.
My Rating: 7/10

-----------------------

Industry: Food Processing Plant
Requires: Fruit and Maize
Makes: Food
Importance: High
My Comments: This can be as good as the factory in the Plain grass levels.
My Rating: 10/10

-----------------------

Industry: Factory
Requires: Rubber, Copper Ore and Wood
Makes: Goods
Importance: High
My Comments: This again is a licence to print money
My Rating: 10/10

-----------------------

Industry: Water Supply
Requires: Noting
Makes: Water
Importance: High
My Comments: This is just like oil, i.e. MONEY, MONEY!
My Rating: 10/10

-----------------------

Industry: Farm
Requires: Noting
Makes: Maize
Importance: High
My Comments: This is really important because not only does it produce two 
             items, but also through the food Processing Plant it produces 
             Food.
My Rating: 9/10

-----------------------

Industry: Oil Wells
Requires: Noting
Makes: Oil
Importance: Medium
My Comments: This, although limited, is a good profit maker.
My Rating: 8/10

-----------------------

Industry: Water Tower
Requires: Water
Makes: Noting
Importance: Small/Medium
My Comments: This is only good because it is necessary for the water supply
My Rating: 6/10

-----------------------

Industry: Bank
Requires: Diamonds
Makes: Noting
Importance: Small
My Comments: I have always found it hard to make a decent profit from this.
My Rating: 5/10

-----------------------

Industry: Copper ore Mine
Requires: Noting
Makes: Copper Ore
Importance: Medium
My Comments: This is only just O.K
My Rating: 6/10

-----------------------

Industry: Diamond Mine
Requires: Noting
Makes: Diamonds
Importance: Medium
My Comments: Not wonderful, but will make a small profit
My Rating: 6/10

====================================
[ 3.4 | Industry Profiles: Toyland ]
====================================
-----------------------

Industry: Battery Farm
Requires: Noting
Makes: Batteries
Importance: Medium
My Comments: You can make a good profit with this.
My Rating: 7/10

-----------------------

Industry: Candyfloss Farm
Requires: Noting
Makes: Candyfloss
Importance: Medium
My Comments: Again a decent profit can be found here
My Rating: 7/10

-----------------------

Industry: Sweet Factory
Requires: Sugar, Toffee and Candyfloss
Makes: Sweets
Importance: High
My Comments: This is the most profitable venture in Toyland.
My Rating: 10/10

-----------------------

Industry: Toy Factory
Requires: Plastic and Batteries
Makes: Toys
Importance: High
My Comments: Another very profitable venture
My Rating: 10/10

-----------------------

Industry: Cola Wells
Requires: Noting
Makes: Cola
Importance: Medium
My Comments: This is the Toyland equivalent of oil wells.
My Rating: 7/10

-----------------------

Industry: Toy Shop
Requires: Toys
Makes: Noting
Importance: Small
My Comments: Very little Profit here
My Rating: 4/10

-----------------------

Industry: Plastic Fountain
Requires: Noting
Makes: Plastic
Importance: Medium
My Comments: Only limited profit here
My Rating: 8/10

-----------------------

Industry: Bubble Generator
Requires: Noting
Makes: Bubbles
Importance: Medium
My Comments: Again not wonderful
My Rating: 7/10

-----------------------

Industry: Fizzy Drinks Factory
Requires: Cola and Bubbles
Makes: Fizzy Drinks
Importance: High
My Comments: Plenty of profit here
My Rating: 9/10

-----------------------

Industry: Sugar Mine
Requires: Noting
Makes: Sugar
Importance: Small
My Comments: Not much point even trying to make large amounts here at all
My Rating: 3/10

-----------------------

Industry: Toffee Quarry 
Requires: Noting
Makes: Toffee
Importance: Medium
My Comments: Not Great
My Rating: 5/10

===============
[ 3.5 | A - B ]
===============

   The following diagram/chart illistrates where you have to transport an item
to and from.

 Normal land (plain)
=====================
 _____________ ________________________________ _____________________________
| Item        | From                           | To                          |
|=============|================================|=============================|
| Coal        | Coal Mine                      | Powerplant                  |
| Goods       | Sawmill, Oil Refinery, Factory | Towns                       |
| Grain       | Farm                           | Factory                     |
| Iron Ore    | Iron Ore Mine                  | Steel Mill                  |
| Livestock   | Farm                           | Factory                     |
| Mail        | Towns                          | Towns                       |
| Oil         | Oil Rig & Oil Well             | Oil Refinery                |
| Passengers  | Towns & Oil Rigs               | Towns & Oil Rigs            |
| Steel       | Steel Mill                     | Factory                     |
| Wood        | Forest                         | Sawmill                     |
| Valuables   | Bank                           | Bank                        |
|_____________|________________________________|_____________________________|

 Snow land
===========
 _____________ ________________________________ _____________________________
| Item        | From                           | To                          |
|=============|================================|=============================|
| Coal        | Coal Mine                      | Powerstation                |
| Food        | Food Processing Plant          | Towns                       |
| Gold        | Gold Mine                      | Bank                        |
| Goods       | Oil Refinery & Printing Works  | Towns                       |
| Livestock   | Farm                           | Food Processing Plant       |
| Mail        | Towns                          | Towns                       |
| Oil         | Oil Wells                      | Oil Refinery                |
| Paper       | Paper Mill                     | Printing Works              |
| Passengers  | Towns                          | Towns                       |
| Wood        | Forest                         | Paper Mill                  |
|_____________|________________________________|_____________________________|

 Desert/Western
================
 _____________ ________________________________ _____________________________
| Item        | From                           | To                          |
|=============|================================|=============================|
| Copper Ore  | Copper Ore Mine                | Factory                     |
| Diamonds    | Diamond Mine                   | Bank                        |
| Food        | Food Processing Plant          | Towns                       |
| Fruit       | Fruit Plantation               | Food Processing Plant       |
| Goods       | Oil Refinery                   | Towns                       |
| Mail        | Towns                          | Towns                       |
| Maize       | Farm                           | Food Processing Plant       |
| Oil         | Oil Well                       | Oil Refinery                |
| Passengers  | Towns                          | Towns                       |
| Rubber      | Rubber Plantation              | Factory                     |
| Water       | Water Supply                   | Water Towers                |
| Wood        | Lumber Mill                    | Factory                     |
|_____________|________________________________|_____________________________|

 Toyland
=========
 _____________ ________________________________ _____________________________
| Item        | From                           | To                          |
|=============|================================|=============================|
| Batteries   | Battery Farm                   | Toy Factory                 |
| Bubbles     | Bubble Generator               | Fizzy Drinks Factory        |
| Candyfloss  | Candyfloss Farm                | Sweet Factory               |
| Cola        | Cola Wells                     | Fizzy Drinks Factory        |
| Fizzy Drinks| Fizzy Drinks Factory           | Towns                       |
| Passengers  | Towns                          | Towns                       |
| Plastic     | Plastic Fountain               | Toy Factory                 |
| Suger       | Suger Mine                     | Sweet Factory               |
| Sweets      | Sweets Factory                 | Towns                       |
| Toffee      | Toffee Quarry                  | Sweet Factory               |
| Toys        | Toy Factory                    | Toy Shop                    |
|_____________|________________________________|_____________________________|

==============
[ 3.6 | Tips ]
==============

[1] The Golden Rule: Don't Fund Industrys until you have several spare million
    and no debt.
[2] Try to get as many subsidised routes as possible, because thats where the 
    early money is.
[3] For things like, goods, livestock, steel, you're better off taking the 
    train.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~[ 4.0 | Vehicles ]=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
                                   [ Contents ]
==============================================================================

4.1 | Manufacturers
4.2 | Vehicles: Normal Land
*4.3 | Vehicles: Snow Land
*4.4 | Vehicles: Desert/Western
*4.5 | Vehicles: Toy Land
*4.6 | Fastest
*4.7 | Slowest
*4.8 | Notes

*Not yet Added

=======================
[ 4.1 | Manufacturers ]
=======================
==============================================================================
--------------------
Name:               Uhl            
--------------------
Manufacturer notes: Uhl dont enter the market until the 80s but         
                    When they do, they really total corner the market
--------------------
Value to buy:       Well Vehicles were always supposed to be the     
                    Cheapest form of transport, and Uhl reflects that
                    9/10
--------------------
Value to run:       See last note.
                    9/10
--------------------
Capacity:           Good, they really were the first to offer high 
                    Capacity vehicles.
                    9/10
--------------------
Speed:              They were also first to have vehicles that go
                    Over 50 miles per hour
                    9/10
--------------------
Overall:            Very Good
                    9/10
--------------------
==============================================================================
--------------------
Name:               MPS
--------------------
Manufacturer notes: A good company from the start.
--------------------
Value to buy:       They always undercut there rivals.
                    10/10
--------------------
Value to run:       They also make more efficent vehicles.
                    10/10
--------------------
Capacity:           They also...
                    10/10
--------------------
Speed:              They also...
                    10/10
--------------------
Overall:            Excellent!
                    10/10
--------------------
==============================================================================
--------------------
Name:               Balogh 
--------------------
Manufacturer notes: The 3rd main Manufacturer from 1950 to 2000
--------------------
Value to buy:       Fairly good.
                    7/10
--------------------
Value to run:       Similier to rivals
                    7/10
--------------------
Capacity:           Good.
                    7/10
--------------------
Speed:              Again Similer to rivals.
                    7/10
--------------------
Overall:            Fair.
                    7/10
--------------------
==============================================================================
--------------------
Name:               Witcombe 
--------------------
Manufacturer notes: Good, reliably etc.
--------------------
Value to buy:       Very Good.
                    8/10
--------------------
Value to run:       Very Good.
                    9/10
--------------------
Capacity:           Fair.
                    7/10
--------------------
Speed:              Similer to rivals.
                    7/10
--------------------
Overall:            Good.
                    8/10
--------------------
==============================================================================
--------------------
Name:               Hereford 
--------------------
Manufacturer notes: They rule at buses.
--------------------
Value to buy:       Poor...
                    5/10
--------------------
Value to run:       Poor...
                    9/10
--------------------
Capacity:           Excellent, Brillent, Super...
                    10/10
--------------------
Speed:              Similer to rivals.
                    7/10
--------------------
Overall:            Very Good.
                    9/10
--------------------
==============================================================================
--------------------
Name:               Foster
--------------------
Manufacturer notes: An emerging giant.
--------------------
Value to buy:       Good.
                    7/10
--------------------
Value to run:       Very Poor, costs are cut trout.
                    5/10
--------------------
Capacity:           Very Good.
                    10/10
--------------------
Speed:              Similer to rivals.
                    7/10
--------------------
Overall:            Very Good.
                    9/10
--------------------
==============================================================================
--------------------
Name:               Talbott
--------------------
Manufacturer notes: Again an emerging giant.
--------------------
Value to buy:       Very good for such a small company.
                    9/10
--------------------
Value to run:       Similer to rivals.
                    8/10
--------------------
Capacity:           Very Good.
                    10/10
--------------------
Speed:              Similer to rivals.
                    7/10
--------------------
Overall:            Very Good.
                    9/10
--------------------
==============================================================================
--------------------
Name:               Thomas 
--------------------
Manufacturer notes: A complete waste of money.
--------------------
Value to buy:       Poor.
                    4/10
--------------------
Value to run:       Similer to rivals.
                    6/10
--------------------
Capacity:           Poor.
                    6/10
--------------------
Speed:              Good.
                    8/10
--------------------
Overall:            Poor.
                    5/10
--------------------
==============================================================================
--------------------
Name:               Reynard
--------------------
Manufacturer notes: A complete waste of money.
--------------------
Value to buy:       Very good, specilises in mail.
                    9/10
--------------------
Value to run:       Similer to rivals.
                    7/0
--------------------
Capacity:           Good.
                    8/10
--------------------
Speed:              Good.
                    8/10
--------------------
Overall:            Good.
                    8/10
--------------------
==============================================================================
===============================
[ 4.2 | Vehicles: Normal Land ]
===============================
==============================================================================
 Buses
=======

Name: The MPS Regal Bus
Speed: 35mph
Capacity: 31 people
Designed: 1930
Life: 15 years
Max Reliability: 94%

Cost: 1950: 7,477 or $14,954
      1975: 8,062 or $16,124

Running Cost: 
      1950: 648  or $1,296 per year
      1975: 691  or $1,382 per year

My Comments: A good bus, the first you can build, cheap as well.
My Rating: 9/10

--------------------

Name: The Hereford Leopard Bus
Speed: 55mph
Capacity: 35 passengers
Designed: 1965
Life: 15 years
Max Reliability: 65%

Cost: 1966: 7,888 or $15,776
      1975: 9,406 or $18,812

Running Cost: 
      1966: 824  or $1,648 per year
      1975: 983  or $1,966 per year

My Comments: See my last comment
My Rating: 10/10

==============================================================================

 Mail Van
==========

Name: The MPS Mail Truck
Speed: 30mph
Capacity: 22 bags of mail
Designed: 1935
Life: 15 years
Max Reliability: 95%

Cost: 1950: 7,360 or $14,720
      1975: 7,726 or $15,452

Running Cost: 
      1950: 658 or $1,316 per year
      1975: 691 or $1,382 per year

My Comments: This is the only other truly profitable vehicle other than the 
             bus.
My Rating: 9/10

--------------------

Name: The Reynard Mail Truck
Speed: 55mph
Capacity: 28 bags of mail
Designed: 1979
Life: 15 years
Max Reliability: 51%

Cost: 1980: 10,129 or $20,258
      2000:  N/A   or $ N/A

Running Cost: 
      1980: 1,440 or $2,880 per year
      2000:  N/A  or $ N/A  per year

My Comments: As I said for the MPS Mail Truck, this is the second best type 
             of vehicle.
My Rating: 10/10

==============================================================================

  Iron Ore Truck
=================

Name: The Uhl Iron Ore Truck
Speed: 55mph
Capacity: 25 tonnes of iron ore
Designed: 1977
Life: 15 years
Max Reliability: 60%

Cost: 1978: 10,001 or $20,002

Running Cost: 
      1978: 1,370 or $2,740 per year

My Comments: As I constantly say, trucks are not may favorite transport method
My Rating: 5/10

--------------------

Name: The MPS Iron Ore Truck
Speed: 30mph
Capacity: 22 tonnes of Iron Ore
Designed: 1936
Life: 15 years
Max Reliability: 84%

Cost: 1950: 7,875 or $15,750
      1975: 8,129 or $16,258

Running Cost: 
      1950: 660  or $1,220 per year
      1975: 691  or $1,382 per year

My Comments: Just OKish
My Rating: 6/10

==============================================================================

 Steel Trucks
==============

Name: The Uhl Steel Truck
Speed: 55mph
Capacity: 18 tonnes of steel
Designed: 1978
Life: 15 years
Max Reliability: 54%

Cost: 1979: 9,947 or $19,894

Running Cost: 
      1979: 1,414 or $2,828 per year

My Comments: Again I dont like trucks, but this really is a good truck, 
             disisions, disisions...
My Rating: 7/10

--------------------

Name: The Balogh Steel Truck
Speed: 30mph
Capacity: 15 tonnes of Steel
Designed: 1935
Life: 15 years
Max Reliability: 95%

Cost: 1950: 7,280 or $14,560
      1975: 7,525 or $15,050

Running Cost: 
      1950: 660  or $1,220 per year
      1975: 691  or $1,382 per year

My Comments: Even though I will always prefer a good old train, this is still 
             OK.
My Rating: 7/10

==============================================================================

 Livestock Van
===============

Name: The Uhl Livestock Van
Speed: 55mph
Capacity: 16 items of livestock
Designed: 1980
Life: 15 years
Max Reliability: 71%

Cost: 1981: 9,965  or $19,930

Running Cost: 
      1981: 1,471 or $2,942 per year

My Comments: A good truck really
My Rating: 7/10

--------------------

Name: The Talbott Livestock Van 
Speed: 30mph
Capacity: 14 items of Livestock
Designed: 1936
Life: 15 years
Max Reliability: 96%

Cost: 1950: 6,821 or $13,662
      1975: 7,054 or $14,108

Running Cost: 
      1950: 669  or $1,338 per year
      1975: 691  or $1,382 per year

My Comments: Again as I said, I dont like transporting things by truck, but 
             still, a nice addition if cash is a problem
My Rating: 6/10

==============================================================================

 Armoured Truck
================

Name: The Uhl Armoured Truck
Speed: 55mph
Capacity: 15 items of livestock
Designed: 1981
Life: 15 years
Max Reliability: 62%

Cost: 1982: 13,116 or $26,232

Running Cost: 
      1982: 1,481 or $2,962 per year

My Comments: Again a good truck really
My Rating: 8/10

--------------------

Name: The Balogh Armoured Truck
Speed: 30mph
Capacity: 12 bags of Valuables
Designed: 1935
Life: 15 years
Max Reliability: 76%

Cost: 1950: 9,430 or $18,860
      1975: 9,742 or $19,484

Running Cost: 
      1950: 660  or $1,220 per year
      1975: 691  or $1,382 per year

My Comments: Again not worth your money.
My Rating: 6/10

==============================================================================

 Coal Trucks
=============

Name: The Balogh Coal Truck
Speed: 30mph
Capacity: 20 tonnes of coal
Designed: 1936
Life: 15 years
Max Reliability: 85%

Cost: 1950: 6,729 or $13,458
      1975: 7,256 or $14,512

Running Cost: 
      1950: 640  or $1,280 per year
      1975: 691  or $1,382 per year

My Comments: I rarely use trucks to transport coal, as it is far harder to 
             make a large profit
My Rating: 5/10

==============================================================================

 Good Vans
===========

Name: The Balogh Goods Van
Speed: 30mph
Capacity: 14 crates of Goods
Designed: 1935
Life: 15 years
Max Reliability: 85%

Cost: 1950: 6,950 or $13,900
      1975: 7,189 or $14,378

Running Cost: 
      1950: 669  or $1,338 per year
      1975: 691  or $1,382 per year
 
My Comments: This is more like the mail truck and bus, so there is a bit of 
             money here.
My Rating: 8/10

==============================================================================

 Oil Tankers
=============

Name: The Witcombe Oil Tanker
Speed: 30mph
Capacity: 2,100 litres of oil
Designed: 1935
Life: 15 years
Max Reliability: 77%

Cost: 1950: 7,060 or $14,120
      1975: 7,390 or $14,780

Running Cost: 
      1950: 660  or $1,320 per year
      1975: 691  or $1,382 per year

My Comments: Again as I said, dont like transporting things by truck, but 
             still, a nice addition of cash is a problem
My Rating: 7/10

--------------------

Name: The Foster Oil Tanker
Speed: 55mph
Capacity: 2,500 litres of oil
Designed: 1973
Life: 15 years
Max Reliability: 51%

Cost: 1974: 9,301 or $18,602
      1975: 9,406 or $18,812

Running Cost: 
      1974: 1,275 or $2,550 per year
      1975: 1,290 or $2,580 per year

My Comments: Again as I said, I dont like transporting things by truck, but 
             still, a nice addition of cash is a problem
My Rating: 8/10

==============================================================================

 Wood Trucks
=============

Name: The Witcombe Wood Truck
Speed: 30mph
Capacity: 20 tonnes of Wood
Designed: 1935
Life: 15 years
Max Reliability: 75%

Cost: 1950: 7,675 or $15,350
      1975: 7,928 or $15,856

Running Cost: 
      1950: 669  or $1,338 per year
      1975: 691  or $1,382 per year

My Comments: Again not worth your money.
My Rating: 6/10

==============================================================================

 Grain Trucks
==============

Name: The Hereford Grain Truck
Speed: 30mph
Capacity: 20 tonnes of Grain
Designed: 1935
Life: 15 years
Max Reliability: 80%

Cost: 1950: 7,400 or $14,800
      1975: 7,659 or $15,318

Running Cost: 
      1950: 669  or $1,338 per year
      1975: 691  or $1,382 per year

My Comments: Not worth your money.
My Rating: 5/10

--------------------

Name: The Thomas Grain Truck
Speed: 55mph
Capacity: 25 tonnes of grain
Designed: 1979
Life: 15 years
Max Reliability: 72%

Cost: 1980: 9,945 or $19,890

Running Cost: 
      1980: 1,435 or $2,870 per year

My Comments: Again as I said, I dont like transporting things by truck, but 
             still, a nice addition in anycase
My Rating: 7/10

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 4.0 | Trains ]~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
                                   [ Contents ]
==============================================================================

 4.1 | Trains: Normal Land
     | 4.1.1 | Steam
     | 4.1.2 | Diesel
     | 4.1.3 | Electric
     | 4.1.4 | Carriages
*4.2 | Trains: Snow Land
    *| 4.2.1 | Steam
    *| 4.2.2 | Diesel
    *| 4.2.3 | Electric
    *| 4.2.4 | Carriages
*4.3 | Trains: Desert/Western
    *| 4.3.1 | Steam
    *| 4.3.2 | Diesel
    *| 4.3.3 | Electric
    *| 4.3.4 | Carriages
*4.4 | Trains: Toy Land
    *| 4.4.1 | Steam
    *| 4.4.2 | Diesel
    *| 4.4.3 | Electric
    *| 4.4.4 | Carriages
*4.5 | Fastest
*4.6 | Slowest
 4.7 | Comparasion
*4.8 | Notes

*Not yet Added

==============================================================================
=============================
[ 4.1 | Trains: Normal Land ]
=============================

 [ 4.1.1 | Steam Trains ]
==========================

Name: The Kirby Paul Tank
Type: Steam
Track Type: Railway
Power: 300hp
Speed: 40mph
Capacity: N/A
Weight: 47t
Designed: 1933
Life: 15 years
Max Reliability: 82%

Cost: 1950: 8,406  or $16,406

Running Cost: 
      1950: 820  or $1,640 per year

My Comments: Stay away from this! Its slow, and crap.
My Rating: 2/10

--------------------

Name: The Chaney Jubilee
Type: Steam
Track Type: Railway
Power: 1,000hp
Speed: 70mph
Capacity: N/A
Weight: 131t
Designed: 1935
Life: 21 years
Max Reliability: 82%

Cost: 1950: 15,234  or $30,468
      1975: 24,966  or $49,932

Running Cost: 
      1950: 1,968 or $3,936 per year
      1975: 3,225 or $6,450 per year

My Comments: Only if your desperately short of cash.
My Rating: 5/10

--------------------

Name: The Ginzu A4
Type: Steam
Track Type: Railway
Power: 1,200hp
Speed: 80mph
Capacity: N/A
Weight: 162t
Designed: 1936
Life: 20 years
Max Reliability: 78%

Cost: 1950: 22,265  or $44,530
      1975: 36,488  or $72,976

Running Cost: 
      1950: 2,296 or $4,592 per year
      1975: 3,763 or $7,526 per year

My Comments: My first choice at the beginning.
My Rating: 9/10

--------------------

Name: The Sh 8P
Type: Steam
Track Type: Railway
Power: 1,600hp
Speed: 90mph
Capacity: N/A
Weight: 170t
Designed: 1954
Life: 23 years
Max Reliability: 54%

Cost: 1954: 28,410  or $56,820
      1975: 42,250  or $84,500

Running Cost: 
      1954: 2,350 or $4,700 per year
      1975: 3,494 or $6,988 per year

My Comments: As soon as this is invented, I replace all my trains with it, 
             even if it costs over 100,000/$200,000. 
Note: If you have vehicle breakdowns, on then be warned.
My Rating: 9/10

 [ 4.1.2 | Diesel ]
====================

Name: The Manley-Marel DMU
Type: Diesel
Track Type: Railway
Power: 600hp
Speed: 70mph
Capacity: 76 passengers
Weight: 64t
Designed: 1956
Life: 12 years
Max Reliability: 60%

Cost: 1956: 14,924  or $30,848
      1975: 21,125  or $42,300

Running Cost: 
      1956: 1,499 or $2,998 per year
      1975: 2,122 or $4,244 per year

My Comments: Not my favourite train, but for short routes and high passenger 
             numbers this is excellent
My Rating: 6/10

--------------------

Name: The UU 37
Type: Diesel
Track Type: Railway
Power: 1,750hp
Speed: 90mph
Capacity: N/A
Weight: 101t
Designed: 1960
Life: 20 years
Max Reliability: 61%

Cost: 1960: 24,799  or $49,598
      1975: 32,647  or $65,294

Running Cost: 
      1960: 2,275 or $4,550 per year
      1975: 2,995 or $5,990 per year

My Comments: My favourite train at this stage.
My Rating: 10/10

--------------------

Name: The Sh/hendry 25
Type: Diesel
Track Type: Railway
Power: 1,840hp
Speed: 80mph
Capacity: N/A
Weight: 72t
Designed: 1962
Life: 18 years
Max Reliability: 51%

Cost: 1962: 22,355  or $44,710
      1975: 28,807  or $57,614

Running Cost: 
      1962: 1,840 or $3,680 per year
      1975: 2,371 or $4,742 per year

My Comments: Noting worth saying
My Rating: 7/10

--------------------

Name: The Floss 47
Type: Diesel
Track Type: Railway
Power: 2,580hp
Speed: 100mph
Capacity: N/A
Weight: 112t
Designed: 1962
Life: 22 years
Max Reliability: 53%

Cost: 1962: 27,226  or $54,452
      1975: 34,568  or $69,136

Running Cost: 
      1962: 2,752 or $5,504 per year
      1975: 3,495 or $6,990 per year

My Comments: The last of the great diesel trains!
My Rating: 10/10

--------------------

Name: The Sh 125 
Type: Diesel
Track Type: Railway
Power: 4,500hp
Speed: 125mph
Capacity: 8 bags of mail
Weight: 140t
Designed: 1978
Life: 20 years
Max Reliability: 51%

Cost: 1979: 41,843  or $83,686

Running Cost: 
      1979: 5,167 or $10,334 per year

My Comments: A great Train overall
My Rating: 9/10

 [ 4.1.3 | Electric ]
======================

Name: The Sh 30
Type: Electric
Track Type: Railway
Power: 3,600hp
Speed: 100mph
Capacity: N/A
Weight: 84t
Designed: 1965
Life: 23 years
Max Reliability: 69%

Cost: 1966: 42,073  or $84,146
      1975: 49,932  or $99,864

Running Cost: 
      1966: 3,495 or $6,990 per year
      1975: 4,147 or $8,294 per year

My Comments: Pure brilliance!
My Rating: 10/10

--------------------

Name: The Sh 40
Type: Electric
Track Type: Railway
Power: 3,600hp
Speed: 110mph
Capacity: N/A
Weight: 82t
Designed: 1973
Life: 23 years
Max Reliability: 62%

Cost: 1974: 57,236  or $114,472
      1975: 57,614  or $115,228

Running Cost: 
      1974: 4,692 or $9,384 per year
      1975: 4,723 or $9,446 per year

My Comments: Yet again pure brilliance!
My Rating: 10/10

 [ 4.1.4 | Carriages ]
=======================

Name: Passenger Carriage
Track type: Railway
Weight when empty: 25t
Weight when full: 27t
Capacity: 40 passengers
Cost: 1950: 1,449 or $2,898
      1975: 2,370 or $4,740

My Comments: The most important carriage by far.
My Rating: 10/10

--------------------

Name: Mail Van
Track type: Railway
Weight when empty: 21t
Weight when full: 28t
Capacity: 30 bags of mail
Cost: 1950: 1,337 or $2,674
      1975: 2,188 or $4,376

My Comments: Three of these make a nice addition to a passenger train, and 
             mail vans just like mail trucks, are the second most profitible.
My Rating: 10/10

--------------------

Name: Coal Truck
Track type: Railway
Weight when empty: 18t
Weight when full: 48t
Capacity: 30 tonnes of coal
Cost: 1950: 1,032 or $2,062
      1975: 1,689 or $3,378

My Comments: Now this is the BEST carriage you can get, I have NEVER played 
             this game and not had a coal train.
My Rating: 10/10

--------------------

Name: Oil Tanker
Track type: Railway
Weight when empty: 24t
Weight when full: 54t
Capacity: 3,000 litres of oil
Cost: 1950: 1,173 or $2,346
      1975: 1,919 or $3,838

My Comments: Im beginning to think Im going to have to give ever carriage 
             10/10, they just all seem to be so profitible.
My Rating: 10/10

--------------------

Name: Livestock Van
Track type: Railway
Weight when empty: 20t
Weight when full: 24t
Capacity: 14 items of livestock
Cost: 1950: 1,126 or $2,252
      1975: 1,842 or $3,684

My Comments: Now Im sceptical sometimes about this business, but mostly it 
             is good.
My Rating: 7/10

--------------------

Name: Goods Van
Track type: Railway
Weight when empty: 21t
Weight when full: 33t
Capacity: 25 crates of goods
Cost: 1950: 1,114 or $2,228
      1975: 1,823 or $3,646

My Comments: This is a risky business because, depending on how often a 
             factory is receiving material to make goods, you will sometimes 
             have whole months without goods to deliver.
My Rating: 6/10

--------------------

Name: Grain Hopper
Track type: Railway
Weight when empty: 19t
Weight when full: 49t
Capacity: 30 tonnes of grain
Cost: 1950: 1,067 or $2,134
      1975: 1,746 or $3,492

My Comments: Now this needs a strong train because these carriages are the 
             second heaviest.
My Rating: 7/10

--------------------

Name: Wood Truck
Track type: Railway
Weight when empty: 16t
Weight when full: 46t
Capacity: 30 tonnes wood
Cost: 1950: 1,061 or $2,122
      1975: 1,737 or $3,474

My Comments: A cut trout business, but worth it.
My Rating: 8/10

--------------------

Name: Iron Ore Hopper
Track type: Railway
Weight when empty: 19t
Weight when full: 49t
Capacity: 30 tonnes iron ore
Cost: 1950: 1,050 or $2,100
      1975: 1,717 or $3,434

My Comments: A good business.
My Rating: 8/10

--------------------

Name: Steel truck
Track type: Railway
Weight when empty: 18t
Weight when full: 38t
Capacity: 20 tonnes of steel
Cost: 1950: 1,149 or $2,298
      1975: 1,881 or $3,762

My Comments: Risky because, if the steel mill is not CONSTANTALY supplied 
             with iron ore, then you will have only a small amount of steel to 
             carried on an irregular basis.
My Rating: 5/10

--------------------

Name: Armoured Van
Track type: Railway
Weight when empty: 30t
Weight when full: 32t
Capacity: 20 bags of steel
Cost: 1950: 1,496 or $2,992
      1975: 2,447 or $4,894

My Comments: Good, but you try building a train station in the middle of a 
             city!
My Rating: 8/10
 
=====================
[ 4.7 | Comparasion ]
=====================

 Key
=====

TT = Track Type, R = Railway, M = Monorail.
S/Mph = Speed in Miles Per Hour.
Hp = Horse Power
Cap = Capacity, N/A = Not Applicable, M = Mail, P = Passenger
W/T = Weight in Tonnes, t = Tonnes
O/D = Originally Designed
L/Y = Life span in years
O/Cost = Original Cost (in )
M/R = Max Reliablity


 Steam
=======
 ________________ ___ _______ _______ _____ _____ ______ _____ ________ _____
|Name            | TT| Power | S/Mph | Cap | W/T | O/D  | L/Y | O/Cost | M/R |
|================|===|=======|=======|=====|=====|======|=====|========|=====|
|Kirby Paul Tank | R |  300hp| 40mph | N/A |  47t| 1933 |  15 |  8,406| 82% |
|Chaney Jubilee  | R |1,000hp| 70mph | N/A | 131t| 1935 |  21 | 15,234| 82% |
|Ginzu A4        | R |1,200hp| 80mph | N/A | 162t| 1936 |  20 | 22,265| 78% |
|Sh 8P           | R |1,600hp| 90mph | N/A | 170t| 1954 |  23 | 28,410| 54% |
|________________|___|_______|_______|_____|_____|______|_____|________|_____|

 Diesel
========

 ________________ ___ _______ _______ _____ _____ ______ _____ ________ _____
|Name            | TT| Power | S/Mph | Cap | W/T | O/D  | L/Y | O/Cost | M/R |
|================|===|=======|=======|=====|=====|======|=====|========|=====|
|Manley-Marel DMU| R |  600hp| 70mph | 76P |  64t| 1956 |  12 | 14,924| 60% |
|UU 37           | R |1,750hp| 90mph | N/A | 101t| 1960 |  20 | 24,799| 61% |
|Sh/hendry 25    | R |1,840hp| 80mph | N/A |  72t| 1962 |  18 | 22,355| 51% |
|Floss 47        | R |2,580hp|100mph | N/A | 112t| 1962 |  22 | 27,226| 53% |
|Sh 125        | R |4,500hp|125mph |  8M | 140t| 1978 |  20 | 41,843| 51% |
|________________|___|_______|_______|_____|_____|______|_____|________|_____|

 Electric
==========

 ________________ ___ _______ _______ _____ _____ ______ _____ ________ _____
|Name            | TT| Power | S/Mph | Cap | W/T | O/D  | L/Y | O/Cost | M/R |
|================|===|=======|=======|=====|=====|======|=====|========|=====|
|Sh 30           | R |3,600hp|100mph | N/A | 84t | 1965 |  23 | 42,073| 69% |
|Sh 40           | R |3,600hp|110mph | N/A | 82t | 1973 |  23 | 57,236| 62% |
|________________|___|_______|_______|_____|_____|______|_____|________|_____|

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~[ 6.0 | Ships ]~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
                                   [ Contents ]
==============================================================================

4.1 | Manufacturers
4.2 | Ships: Passenger
4.3 | Ships: Cargo
4.4 | Ships: Oil
*4.6 | Fastest
*4.7 | Slowest
*4.8 | Notes

*Not yet Added

==============================================================================
=======================
[ 4.1 | Manufacturers ]
=======================
==============================================================================
--------------------
Name:               MPS
--------------------
Manufacturer notes: Pretty good, wide variety.
--------------------
Value to buy:       Long life, high capacity etc...
                    9/10
--------------------
Value to run:       Good, considering there size.
                    8/10
--------------------
Capacity:           Very good, not easy to fill an MPS ship.
                    8/10
--------------------
Speed:              Well what do you expect for a ship 99mph!
                    6/10
--------------------
Overall:            Excellent, a pure engineering masterpiece!
                    9/10
--------------------
==============================================================================
--------------------
Name:               Yate 
--------------------
Manufacturer notes: Yate are far better at building planes, but have 
                    made a genuine effort at ships.
--------------------
Value to buy:       Very good since there ships last about 3 decades.
                    8/10
--------------------
Value to run:       Good for a ship.
                    7/10
--------------------
Capacity:           You will have problems using all this space!
                    8/10
--------------------
Speed:              Is I said before ships dont go 99 mph.
                    4/10
--------------------
Overall:            Well done, for a plane company.
                    8/10
--------------------
==============================================================================
--------------------
Name:               Bakewell
--------------------
Manufacturer notes: A the hovercraft, my favorite ship!
--------------------
Value to buy:       Bring on the bargins!
                    8/10
--------------------
Value to run:       Well it is a hovercraft.
                    8/10
--------------------
Capacity:           Whats wrong with a 100?
                    8/10
--------------------
Speed:              Now thats what I call ...em...er... speed!
                    8/10
--------------------
Overall:            My favorite!
                    8/10
--------------------
==============================================================================
--------------------
Name:               CS-Inc 
--------------------
Manufacturer notes: Too much capacity!
--------------------
Value to buy:       Only OK.
                    5/10
--------------------
Value to run:       Very good for a ship.
                    8/10
--------------------
Capacity:           As I said theres to much space!
                    10/10
--------------------
Speed:              I can swim faster!
                    2/10
--------------------
Overall:            This is not as great as it appears
                    7/10
--------------------
==============================================================================
--------------------
Name:               FFP
--------------------
Manufacturer notes: Not much variety.
--------------------
Value to buy:       Not much to say here.
                    7/10
--------------------
Value to run:       Very good, it almost guarantees a profit!
                    9/10
--------------------
Capacity:           Yep, very good.
                    10/10
--------------------
Speed:              Again I can swim faster!
                    2/10
--------------------
Overall:            Fearly good.
                    7/10
--------------------
==============================================================================
==========================
[ 4.2 | Ships: Passenger ]
==========================

Name: The FFP Passenger Ferry
Speed: 40mph
Capacity: 130 passengers
Designed: 1971
Life: 30 years
Max Reliability: 71%

Cost: 1973: 33,596  or $67,192
      1975: 34,951  or $69,902

Running Cost: 
      1973: 2,061 or $4,122 per year
      1975: 2,150 or $4,300 per year

My Comments: Judge for yourself.
My Rating: 6/10

--------------------

Name: The Bakewell 300 Hovercraft
Speed: 70mph
Capacity: 100 passengers
Designed: 1967
Life: 25 years
Max Reliability: 53%

Cost: 1968: 40,885  or $81,770
      1975: 46,185  or $92,370

Running Cost: 
      1968: 4,522 or $9,044  per year
      1975: 5,107 or $10,214 per year

My Comments: Best ship in the game!
My Rating: 10/10

--------------------

Name: The MPS Passenger Ferry
Speed: 20mph
Capacity: 100 people
Designed: 1927
Life: 30 years
Max Reliability: 94%

Cost: 1950: 18,279  or $36,558
      1975: 29,958  or $59,916

Running Cost: 
      1950: 1,476 or $2,952 per year
      1975: 2,419 or $4,838 per year

My Comments: If you can get a route subsidised, you will be milking it!
My Rating: 8/10

======================
[ 4.3 | Ships: Cargo ]
======================

Name: The Yate Cargo Ship
Speed: 15mph
Capacity: 160 crates of goods, refitable
Designed: 1927
Life: 30 years
Max Reliability: 82%

Cost: 1950: 24,372  or $48,744
      1975: 39,944  or $79,888
      2000:  N/A    or $ N/A
      2025:  N/A    or $ N/A
      2050:  N/A    or $ N/A

Running Cost: 
      1950: 2,460 or $4,920 per year
      1975: 4,032 or $8,064 per year
      2000:  N/A  or $ N/A  per year
      2025:  N/A  or $ N/A  per year
      2050:  N/A  or $ N/A  per year

My Comments: Great for things like coal.
My Rating: 7/10

====================
[ 4.4 | Ships: Oil ]
====================

Name: The CS-Inc Oil Tanker
Speed: 25mph
Capacity: 35,000 litres of oil
Designed: 1967
Life: 30 years
Max Reliability: 72%

Cost: 1968: 48,147  or $96,294
      1975: 54,923  or $109,846

Running Cost: 
      1968: 2,945 or $5,890 per year
      1975: 3,360 or $6,720 per year

My Comments: Good, but expensive for a young company
My Rating: 6/10

--------------------

Name: The MPS Oil Tanker
Speed: 15mph
Capacity: 22,000 Litres of Oil
Designed: 1928
Life: 30 years
Max Reliability: 94%

Cost: 1950: 30,465  or $60,930
      1975: 49,930  or $99,860

Running Cost: 
      1950: 2,296 or $4,592 per year
      1975: 3,763 or $7,526 per year

My Comments: This is a profitable business, worth getting into, but wait 
             until you have a basic company built before hand.
My Rating: 8/10

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~[ 7.0 | Aircraft ]=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
                                   [ Contents ]
==============================================================================

 4.1 | Manufacturers/Aircraft
*4.2 | Fastest
*4.3 | Slowest
 4.4 | Comparasion
*4.5 | Notes

*Not yet added.

==============================================================================
================================
[ 4.1 | Manufacturers/Aircraft ]
================================
--------------------
Name:               Airtaxi
--------------------
Manufacturer notes: Pretty good, high capacitys etc...
--------------------
Value to buy:       High, this manufacturer seems to be generous.
                    9/10
--------------------
Value to run:       Medium, this must be where they milk it out of 
                    you
                    4/10
--------------------
Capacity:           Probably, the best in the game
                    10/10
--------------------
Speed:              Not what I call groundbreaking, but still fair.
                    6/10
--------------------
Overall:            OK, a few cost problems, but other than that, its Good.
                    10/10
--------------------

Name: The "Airtaxi A21"
Speed: 592mph
Capacity: 260 Passengers & 30 bags of mail
Designed: 1972
Life: 24 years
Max Reliability: 64%

Cost: 1973: 65,039  or $130,078
      1975: 67,216  or $134,432

Running Cost:
      1973: 10,479 or $20,958 per year
      1975: 10,831 or $21,662 per year

My Comments: Good all rounder.
My Rating: 8/10

--------------------

Name: The "Airtaxi A31"
Speed: 592mph
Capacity: 210 Passengers & 25 bags of mail
Designed: 1982
Life: 24 years
Max Reliability: 70%

Cost: 1982: 73,691  or $147,382

Running Cost:
      1982: 11,701 or $23,402 per year

My Comments: A smaller version of the A21
My Rating: 8/10

==============================================================================
--------------------
Name:               Bakewell
--------------------
Manufacturer notes: This company are better at building ships rather 
                    than planes, and therefor have failed at trying 
                    to make decent planes, although there latter 
                    models are pretty good, there early models are a
                    disaster.
--------------------
Value to buy:       Bad, as I have said about the Bakewell Cotswald 
                    LB-3, (See below) you will see how over priced 
                    these planes are.
                    3/10
--------------------
Value to run:       Good, these may cost a lot to buy, but are pretty
                    cheap to run, especially the first few.
                    7/10
--------------------
Capacity:           Medium, varys greatly. 
                    6/10
--------------------
Speed:              Bad/medium, this is not meant for racing anyhow .        
                    4/10
--------------------
Overall:            Not my first choice, since there are so many 
                    different manufactors, it is not really worth
                    your money.
                    5/10
--------------------

Name: The "Bakewell Cotswald LB-3"
Speed: 296mph
Capacity: 30 Passengers & 6 bags of mail
Designed: 1933
Life: 30 years
Max Reliability: 83%

Cost: 1950: 30,761  or $61,522
      1975: 50,412  or $100,824

Running Cost:
      1950: 2,756 or $5,512 per year
      1975: 4,516 or $9,032 per year

My Comments: At the same price as a "Coleman Count" you would expect
             a lot better, but instead all you get is about half the capacity 
             and roughly the same reliability. Only an idiot buys this plane.
My Rating: 2/10

--------------------

Name: The "Bakewell Luckett LB-8"
Speed: 592mph
Capacity: 200 Passengers & 30 bags of mail
Designed: 1958
Life: 23 years
Max Reliability: 67%

Cost: 1958: 44,535  or $89,070
      1975: 60,495  or $120,990

Running Cost:
      1958: 8,143  or $16,286 per year
      1975: 11,061 or $22,122 per year

My Comments: Very expensive only for big routes.
My Rating: 6/10

--------------------

Name: The "Bakewell Luckett LB-9"
Speed: 592mph
Capacity: 100 Passengers & 15 bags of mail
Designed: 1964
Life: 26 years
Max Reliability: 59%

Cost: 1964: 47,826  or $95,652
      1975: 57,134  or $114,268

Running Cost:
      1964: 5,786 or $11,572 per year
      1975: 6,913 or $13,824  per year

My Comments: A reduced version of the "Bakewell Luckett LB-8"
My Rating: 3/10

--------------------

Name: The "Bakewell Luckett LB-10"
Speed: 592mph
Capacity: 220 Passengers & 40 bags of mail
Designed: 1971
Life: 20 years
Max Reliability: 66%

Cost: 1964: 60,379  or $120,758
      1975: 63,856  or $127,712

Running Cost:
      1964: 8,367 or $16,734 per year
      1975: 8,849 or $17,698  per year

My Comments: A reduced version of the "Bakewell Luckett LB-8"
My Rating: 3/10

--------------------

Name: The "Bakewell Luckett LB-80"
Speed: 592mph
Capacity: 150 Passengers & 30 bags of mail
Designed: 1978
Life: 20 years
Max Reliability: 66%

Cost: 1979: 66,339 or $132,678

Running Cost:
      1979: 12,382 or $24,764  per year

My Comments: A reduced version of the "Bakewell Luckett LB-10"
My Rating: 3/10

==============================================================================
--------------------
Name:               Yate
--------------------
Manufacturer notes: Transport tycoons answer to Concorde, a reliable
                    manufacturer, who specialises in top of the range
                    aircraft.
--------------------
Value to buy:       Medium, although you think Im crazy saying that 
                    about a company who make planes, that cost  a
                    million quid, they dont seem as expensive when 
                    you add the fact that they can make over 100k a 
                    year!
                    6/10
--------------------
Value to run:       Good, again they are costly, but can make a 
                    fortune
                    7/10
--------------------
Capacity:           Medium, this is probably there only real problem
                    5/10
--------------------
Speed:              Perfection, brilliant!
                    10/10
--------------------
Overall:            This is my favorite manufacturer by far, there 
                    Yate Haugen, is unbelievably fast, and can make
                    or break your company
                    10/10
--------------------

Name: The "Yate Aerospace Yac-11"
Speed: 592mph
Capacity: 95 Passengers & 10 bags of mail
Designed: 1962
Life: 22 years
Max Reliability: 61%

Cost: 1962: 41,798  or $83,596
      1975: 53,773  or $107,546

Running Cost:
      1962: 5,011 or $10,022 per year
      1975: 6,222 or $12,444  per year

My Comments: Only OK
My Rating: 4/10

--------------------

Name: The "Yate Haugen"
Speed: 1,448mph
Capacity: 100 Passengers & 20 bags of mail
Designed: 1969
Life: 25 years
Max Reliability: 51%

Cost: 1969: 225,733  or $451,466
      1975: 252,063  or $504,126

Running Cost:
      1969: 10,318 or $20,636 per year
      1975: 11,522 or $23,044 per year

My Comments: Very expensive, but this can make well over 100k a
             year! Its just like a Concorde!
My Rating: 10/10

==============================================================================
--------------------
Name:               Darwin 

--------------------
Manufacturer notes: If the Yate is Concorde, then this has got to be
                    Boeing.
--------------------
Value to buy:       Now this is what I call economical!
                    9/10
--------------------
Value to run:       See Value to buy
                    9/10
--------------------
Capacity:           Perfect, hugh choice.
                    10/10
--------------------
Speed:              Medium, not really built for speed.
                    5/10
--------------------
Overall:            Like I said this is just like boeing, except far 
                    better
                    9/10
--------------------

Name: The "Darwin 100"
Speed: 592mph
Capacity: 170 Passengers & 35 bags of mail
Designed: 1962
Life: 25 years
Max Reliability: 57%

Cost: 1962: 47,333  or $94,666
      1975: 60,495  or $ 120,990

Running Cost:
      1962: 8,655  or $17,310 per year
      1975: 11,061 or $22,122   per year

My Comments: This is just like boeing in real life
My Rating: 7/10

--------------------

Name: The "Darwin 200"
Speed: 592mph
Capacity: 110 Passengers & 15 bags of mail
Designed: 1966
Life: 22 years
Max Reliability: 59%

Cost: 1967: 49,508  or $99,016
      1975: 57,134  or $114,268

Running Cost:
      1967: 6,190 or $12,380 per year
      1975: 7,143 or $14,286 per year

My Comments: By now you have a good choice of planes, so chose wisely
My Rating: 8/10

--------------------

Name: The "Darwin 300"
Speed: 592mph
Capacity: 300 Passengers & 50 bags of mail
Designed: 1967
Life: 25 years
Max Reliability: 67%

Cost: 1968: 89,406  or $178,812
      1975: 100,825 or $201,650

Running Cost:
      1968: 10,889 or $21,778 per year
      1975: 11,660 or $23,320 per year

My Comments: Very expensive only for big routes, but is still very
good
My Rating: 7/10

--------------------

Name: The "Darwin 400"
Speed: 592mph
Capacity: 200 Passengers & 25 bags of mail
Designed: 1981
Life: 25 years
Max Reliability: 59%

Cost: 1982: 70,390  or $140,780

Running Cost:
      1982: 11,262 or $22,524 per year

My Comments: An improved version of the "Darwin 200"
My Rating: 9/10

--------------------

Name: The "Darwin 500"
Speed: 592mph
Capacity: 240 Passengers & 25 bags of mail
Designed: 1981
Life: 25 years
Max Reliability: 67%

Cost: 1982: 74,178  or $140,356

Running Cost:
      1982: 11,778 or $23,554 per year

My Comments: An improved version of the "Darwin 300"
My Rating: 9/10

==============================================================================
--------------------
Name:               Sampson
--------------------
Manufacturer notes: I just don't like this manufacturer, it has poor
                    choice, poor speed etc...
--------------------
Value to buy:       Rubbish, you could by over 6 buses for that
                    amount, with a joint capacity of about 150 people
                    and they think they can charge a bomb for a
                    plane with only 25!
                    3/10
--------------------
Value to run:       OK, not super, but OK.
                    6/10
--------------------
Capacity:           Hahahahahaha, sorry I just felt like laughing at
                    such a rubbish capacity (and also to use up a
                    third of a line)
                    0/10
--------------------
Speed:              Again Hahahahahaha, again sorry but this is just
                    pathetic
                    1/10
--------------------
Overall:            Not again Hahahahahaha, sorry this just happens
                    to be a rubbish manufacturer!
                    3/10
--------------------

Name: The "Sampson U52"
Speed: 296mph
Capacity: 25 Passengers & 4 bags of mail
Designed: 1929
Life: 20 years
Max Reliability: 59%

Cost: 1950: 28,710  or $57,420

Running Cost:
      1950: 2,390 or $4,780 per year

My Comments: A complete waste of money.
My Rating: 1/10

==============================================================================
--------------------
Name:               Coleman
--------------------
Manufacturer notes: If you're a young company, this can be perfect,
                    it is not the best in each category but certainly
                    gets decent marks.
--------------------
Value to buy:       Good, I often buy these planes, they are only the
                    price of a train.
                    8/10
--------------------
Value to run:       Again like the train, these have a very  low
                    running cost.
                    8/10
--------------------
Capacity:           Good, if your only a young company, in say, 1957,
                    you don't need the whole American Airways fleet
                    in one plane.
                    8/10
--------------------
Speed:              Fairly good, again (this must be my favorite
                    Word!) a young company is'nt looking for supersonic
                    Jet bombers (I hope!)
                    8/10
--------------------
Overall:            A good manufacturer overall, I would recommend
                    Them any day.
                    8/10
--------------------

Name: The "Coleman Counts"
Speed: 296mph
Capacity: 65 Passengers & 8 bags of mail
Designed: 1947
Life: 24 years
Max Reliability: 80%

Cost: 1950: 30,761  or $61,522
      1975: 50,416  or $100,834

Running Cost:
      1950: 2,812 or $5,654 per year
      1975: 4,608 or $9,216 per year

My Comments: A wonderful aircraft for a young company.
My Rating: 8/10

==============================================================================
--------------------
Name:               FFP
--------------------
Manufacturer notes: Not much to say here, other than there just OK.
--------------------
Value to buy:       Similer to the coleman, good.
                    7/10
--------------------
Value to run:       Stiff for such small planes.
                    6/10
--------------------
Capacity:           Not great.
                    5/10
--------------------
Speed:              Not much I can say other than not the best at
                    speed
                    7/10
--------------------
Overall:            Fair
                    6/10
--------------------

Name: The "FFP Dart"
Speed: 592mph
Capacity: 90 Passengers & 10 bags of mail
Designed: 1955
Life: 18 years
Max Reliability: 58%

Cost: 1955: 36,279  or $72,558
      1975: 53,773  or $107,546

Running Cost:
      1955: 4,042 or $8,084  per year
      1975: 5,991 or $11,982 per year

My Comments: A wonderful aircraft for a young company and only
             slightly dearer than the others.
My Rating: 9/10

==============================================================================
--------------------
Name:               Tricario 
--------------------
Manufacturer notes: Fair, I find it hard, replacing my 30 or so
                    Helicopters ever decade or so.
--------------------
Value to buy:       Same as a good train.
                    7/10
--------------------
Value to run:       Very good for an aircraft.
                    9/10
--------------------
Capacity:           The helicopter is a huge embarrassment for
                    Tricario.
                    1/10
--------------------
Speed:              Very good for helicopters and even better for
                    There plains.
                    8/10
--------------------
Overall:            A good manufacturer overall, I would recommend
                    Them any day.
                    7/10
--------------------

Name: The "Tricario helicopter"
Speed: 296mph
Capacity: 25 Passengers & 4 bags of mail
Designed: 1929
Life: 20 years
Max Reliability: 45%

Cost: 1959: 34,525  or $69,050
      1975: 50,412  or $100,824

Running Cost:
      1959: 2,875 or $5,750 per year
      1975: 3,733 or $7,466 per year

My Comments: I just can't bare these, you try replacing 50 old
helicopters at once ever 20 years (approx. 3hrs) its painful, the
only advantage is you can have them in the city centre.
My Rating: 3/10

==============================================================================
--------------------
Name:               Guru
--------------------
Manufacturer notes: Poor choice, but the planes they do offer are
                    very good.
--------------------
Value to buy:       Expensive, but since its in 1969, it is OK.
                    6/10
--------------------
Value to run:       Poor, it could be a lot better.
                    4/10
--------------------
Capacity:           Perfect!
                    10/10
--------------------
Speed:              Medium, speed is not an issue, for companys,
                    That make such huge planes.
                    6/10
--------------------
Overall:            Fairly good, but I still prefer, my boeing!
                    7/10
--------------------

Name: The "Guru Galaxy"
Speed: 592mph
Capacity: 240 Passengers & 35 bags of mail
Designed: 1969
Life: 20 years
Max Reliability: 67%

Cost: 1969: 75,617  or $151,134
      1975: 84,021  or $168,042

Running Cost:
      1969: 9,333  or $18,666 per year
      1975: 10,370 or $20,740 per year

My Comments: Good capacity, reasonable price
My Rating: 8/10

=====================
[ 4.4 | Comparasion ]
=====================

 Key
=====

S/Mph = Speed in Miles per Hour.
C/P = Capacity, Passengers.
C/M = Capacity, Mail
O/D = Originally Designed
L/Y = Life Span in years
M/R = Max Reliablity
O/C = Original Cost
OR/C = Original Running Cost
B. = Bakewell
Y. = Yate
 _____________________ ________ ___ ___ ______ _____ _____ ________ ________
|Name                 | S/Mph  |C/P|C/M|  O/D | L/Y | M/R | O/C    | OR/C   |
|=====================|========|===|===|======|=====|=====|========|========|
|Airtaxi A21          |  592mph|260| 30| 1972 |  24 | 64% | 65,039| 10,479|
|Airtaxi A31          |  592mph|210| 25| 1982 |  24 | 70% | 73,691| 11,701|
|B. Cotswald LB-3     |  296mph| 30|  6| 1933 |  30 | 83% | 30,761|  2,756|
|B. Luckett LB-8      |  592mph|200| 30| 1958 |  23 | 67% | 44,535|  8,143|
|B. Luckett LB-9      |  592mph|100| 15| 1964 |  26 | 59% | 47,826|  5,786|
|B. Luckett LB-10     |  592mph|220| 40| 1971 |  20 | 66% | 60,379|  8,367|
|B. Luckett LB-80     |  592mph|150| 30| 1978 |  20 | 66% | 66,339| 12,382|
|Coleman Counts       |  296mph| 65|  8| 1947 |  24 | 80% | 30,761|  2,812|
|Darwin 100           |  592mph|170| 35| 1962 |  25 | 57% | 47,333|  8,655|
|Darwin 200           |  592mph|110| 15| 1966 |  22 | 59% | 49,508|  6,190|
|Darwin 300           |  592mph|300| 50| 1967 |  25 | 67% | 89,406| 10,889|
|Darwin 400           |  592mph|200| 25| 1981 |  25 | 59% | 70,390| 11,262|
|Darwin 500           |  592mph|240| 25| 1981 |  25 | 67% | 74,178| 11,778|
|FFP Dart             |  592mph| 90| 10| 1955 |  18 | 58% | 36,279|  4,042|
|Y. Aerospace Yac-11  |  592mph| 95| 10| 1962 |  22 | 61% | 41,798|  5,011|
|Yate Haugen          |1,448mph|100| 20| 1969 |  25 | 51% |225,733| 10,318|
|Sampson U52          |  296mph| 25|  4| 1929 |  20 | 59% | 28,710|  2,390|
|Tricario helicopter  |  296mph| 25|  4|*1929 |  20 | 45% | 34,525|  2,875|
|Guru Galaxy          |  592mph|240| 35| 1969 |  20 | 67% | 75,617|  9,333|
|_____________________|________|___|___|______|_____|_____|________|________|

*The reason it is not available in 1950, despite being built in 1929, is that
 it was originally unviable.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 8.0 | Items/Cargo ]=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
                                     [ Contents ]
==============================================================================

8.1 | Introduction
8.2 | Coal
8.3 | Passengers
*8.4 | Mail

Not yet Added

==============================================================================
======================
[ 8.1 | Introduction ]
======================

   The following tables, illustrate the change in a cargos value over time. I
have only got a few at present, but will add more latter. I have each item 
done during 3 times, 1950, 1975, 2000. I also have included information on 
each item/cargo.

==============
[ 8.2 | Coal ]
==============

Produced at:  Coal Mine
Used at:      Powerplant
In Terrain's: Normal Land and Snow Land
Importance:   High
My Comments:  Coal is probably the most important substance in the
              game. A whole company can be built around coal.

Value of 10 units of coal after - days over 20 squares:

      1950                  1975                  2000
Days                  Days                  Days
10  = $278 or 143    10  = $378 or 140    10  = $425 or 210
20  = $269 or 139    20  = $372 or 137    20  = $415 or 205
30  = $260 or 135    30  = $366 or 134    30  = $405 or 200
40  = $251 or 131    40  = $360 or 131    40  = $395 or 195
50  = $242 or 127    50  = $354 or 128    50  = $385 or 190
60  = $233 or 124    60  = $348 or 125    60  = $375 or 185
70  = $224 or 120    70  = $346 or 122    70  = $365 or 180
80  = $215 or 116    80  = $340 or 119    80  = $355 or 175
90  = $206 or 114    90  = $334 or 116    90  = $345 or 170
100 = $197 or 111    100 = $327 or 112   100  = $335 or 165
110 = $188 or 107    110 = $321 or 109   110  = $325 or 160
120 = $179 or 105    120 = $315 or 106   120  = $315 or 155
130 = $170 or 101    130 = $309 or 103   130  = $305 or 150
140 = $161 or  96    140 = $303 or 100   140  = $295 or 145
150 = $152 or  92    150 = $297 or  97   150  = $285 or 140
160 = $143 or  87    160 = $291 or  94   160  = $275 or 135
170 = $134 or  84    170 = $285 or  91   170  = $265 or 130
180 = $145 or  81    180 = $279 or  88   180  = $255 or 125
190 = $156 or  78    190 = $273 or  85   190  = $245 or 120
200 = $167 or  76    200 = $266 or  81   200  = $235 or 115

====================
[ 8.3 | Passengers ]
====================

Produced at:  Town and oil rigs
Used at:      Town and oil rigs
In Terrain's: All
Importance:   High
My Comments:  These are your most important assets and will make up an
              awful lot of profit

Value of 10 passengers after - days over 20 squares:

      1950                  1975                  2000
Days                  Days                 Days
10  = $154 or 77     10  = same as 1950   10  = $204 or 102
20  = $148 or 74     20  = same as 1950   20  = $196 or 98
30  = $142 or 71     30  = same as 1950   30  = $188 or 94
40  = $136 or 68     40  = same as 1950   40  = $178 or 89
50  = $128 or 64     50  = same as 1950   50  = $170 or 85
60  = $122 or 61     60  = same as 1950   60  = $162 or 81
70  = $116 or 58     70  = same as 1950   70  = $152 or 77
80  = $110 or 55     80  = same as 1950   80  = $144 or 72
90  = $104 or 52     90  = same as 1950   90  = $136 or 68
100 =  $96 or 48     100 = same as 1950   100 = $128 or 64
110 =  $90 or 45     110 = same as 1950   110 = $120 or 60
120 =  $84 or 42     120 = same as 1950   120 = $110 or 55
130 =  $78 or 39     130 = same as 1950   130 = $102 or 51
140 =  $72 or 36     140 = same as 1950   140 =  $94 or 47
150 =  $64 or 32     150 = same as 1950   150 =  $86 or 43
160 =  $58 or 29     160 = same as 1950   160 =  $78 or 39
170 =  $52 or 26     170 = same as 1950   170 =  $70 or 35
180 =  $46 or 23     180 = same as 1950   180 =  $62 or 31
190 =  $40 or 20     190 = same as 1950   190 =  $54 or 27
200 =  $32 or 16     200 = same as 1950   200 =  $44 or 22

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 9.0 | Money issues ]~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
                                     [ Contents ]
==============================================================================

9.1 | Loans
9.2 | Subsidys
9.3 | Shareholdings
9.4 | Mediums

==============================================================================
===============
[ 9.1 | Loans ]
===============

   The first choice for finance is always loans. Loans are quite expensive 
however and are complicated. A handy way of avoiding a loan is to sell off 
assents to pay for what ever you needed.
   Sadly you rarely have hugh assets to sell off. So here is a few tips to 
go through before taking out a large loan.

[1] Ask yourself a few questions like;

      (i) How much do I need?
     (ii) Can I not sell off assets, close bad routes, increase subsidys or 
          sell shareholdings?
    (iii) How soon do I need the money?
     (iv) What do I need the money for?; Shareholdings/takeover, new vehicles,
          trains, aircraft or ships, to advert bankqurptcy, or to build more
          buildings (e.g. Airports).
      (v) Can I afford the interest.
    
[2] A great way of making sure you don't need to take out loans often, is to
    make sure you don't expand TOO quickly.
[3] Another clever way to avoid loans is to make sure you don't develop any
    loss-making routes.
[4] Also as you know, interest is extremely costly, that is why all spare 
    money should always be spent on decresing it.

==================
[ 9.2 | Subsidys ]
==================

   A subsidy is a bonus you recieve from a local authority to run a route. If 
the subsidy is 4x, it means that you can make 4 times the regular amount for 
the transportantion if the subsidised item on the route. This means if you 
make $1,000 on a route, you get $4,000! 
   Now that I have said the good, let me tell the bad, being that subsidys 
only last for a certain time, and they incerage competition.
   You can set the subsidy rate in the options menu.

=======================
[ 9.3 | Shareholdings ]
=======================

   As you probably know, it is possible to buy into a rival or even complete
a merger. You can buy a stake of 25%, 50%, 75% or buy the whole company.
   My best advice is always to buy 75% while they still are only worth 
100,000, and nine times out of ten I borrow the money! The reason being, that
you can make A LOT of money by owning a piece of your competition.
   Here is example:

Loan - 75,000, yr: 1951          Stake - 75,000 yr: 1951
     - 310,000 (approx) yr: 2020       - 100,000,000 yr:2020

   The above is no lie, it HAS happened to me.

=================
[ 9.4 | Mediums ]
=================

   By mediums, I am talking about transporting. The basic idea is that 
carrying 17 passengers of an aircraft, 30 blocks, is'nt as clever as using a 
bus. So basically my point is, USE YOUR HEAD!

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~[ 11.0 | Help ]~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
                                     [ Contents ]
==============================================================================

11.1 | Tips
11.2 | Cheats
11.3 | Faults

==============================================================================
===============
[ 11.1 | Tips ]
===============

[1] At the start of a game, buy 75% of each competitor, borrow if 
    necessary, don't sell your stake until about 2025, you should get about 
    $50,000,000 or so for it.
Note: This only works if your competitors intelligence is either
medium or high.
[2] If you are having money trouble don't sell your stake, instead just borrow, 
    or wait until you have more cash.
[3] Always try to get the subsidised routes first as they can guarantee a 
    profit most of the time.
[4] If a road comes into heavy demand, then just build another one beside it, 
    instead of enduring the traffic.
[5] Start with buses and trains, because aircraft and ships are too expensive, 
    where as trains are fast, cheap and profitable (up to about $300,000 per 
    year per train, in the last few years.
[6] Cost is not a problem, just because a certain vehicle is out of your price 
    range, it doesn't mean that you should never bother saving up for it, do 
    save and buy it, for example, the "Yate Haugan," this costs about $400,000, 
    but it flies at 1,448mph, and if put on a good route it can make about 
    $100,000 a year, and it lasts for 25 years, so that's a profit of 25 x 
    $100,000 - $400,000 = $2,100,000! And you thought $400,000 was a lot!
[7] Don't bother trying to pay back a loan until about the year 1990 or so, 
    by then you should have about $20,000,000.
Note: If you have enough before 1990, go straight ahead and pay it
off!
[8] Don't build too many vehicles, as they aren't very profitable, and will 
    drive you mad replacing them, when they get old.
[9] As I have said already, helicopters are a crap.

=================
[ 11.2 | Cheats ]
=================

   As far as I am aware, there are NO cheats for this game.

=================
[ 11.3 | Faults ]
=================

   Again there appares to be no faults in this game, but if you discover one,
please tell me and if you can give a solution.

~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=[ 12.0 | The End ]~=~=~=~=~=~=~=~=~=~=~=~=~=
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
==============================================================================
                                     [ Contents ]
==============================================================================

12.1 | Credits
12.2 | Contacting me
12.3 | Thanks

==============================================================================
==================
[ 12.1 | Credits ]
==================

1.Gamefaqs.com for posting this FAQ.
2.Hasbro Interactive for publishing such a classic.
3.MicroProse for making such a classic.
4.Chris Sawyer for designing and writing such a classic
5.Me for writing this FAQ.
6.Thanks to you for reading it (well this far)
7.Gamefaqs.com for having a great guide on how to write a good FAQ,
and I did fully follow the guidelines, no cursing, 74 letters a line
etc.

========================
[ 12.2 | Contacting me ]
========================

Please do not hesitant to e-mail me with comments, suggestions, and
dislikes (again unlikely!) at the below address:

E-mail: irishmillionaire@hotmail.com

=================
[ 12.3 | Thanks ]
=================

   Thanks for reading it all.

(c)Irishmillionaire2002


