Notes on CIVILIZATION


General Hints:

* Be aggressive, expansionist and militaristic.
* Devote all trade to science in order to insure technological
  superiority in any conflict.

Specific Hints:

* Select Tax Rate 0% Science 100 %.
* Ignore any wonders/non-military improvements.
* The only non-military improvements you should consider are
  libraries and universities. (Sell these improvements,
  rather than increase tax rate)
* Cities in the core of your empire should create settlers
  to occupy the world. 
* Build roads between your cities to increase trade and
  ease military movement.
* Concentrate defensive/offensive units:
  phalanx,musketeers,riflemen
  chariots,catapult,cannon,armour
* Attack and destroy any civilization you encounter.
  The computer opponent develops technology at a
  snail's pace.
* Be despotic.

Results:

You should be able to conquer the world before 500 BC, even at
EMPEROR level. (greater leader than Solomon the Wise)

Any ending other than world conquest seems to lead to a low score.








