	RAW MATERIALS

System	    Planet

ACAMAR		3	crystals
ALDEBARAN	1	radioactives
ALDERAMIN	5	alien gases		(pay 162)
ALDHIBAIN	1	radioactives
ALMACH		4	alien liquids
ALPHA CENTAURI	4	organics		(pay 5)
ALPHARD		6	inert gases
ALTAIR		4	inert gases
ASELLUS		1	soft metals
		3	organics
ATRIA		3	crystals		(pay 18)
BIHAM		1	alien metals
CHARA		3	common liquid		(pay 41)
DENEB		1	alien gases
DIADEM		5	alien liquids		(pay 288)
DUBHE		3	alien organics
KERB		1	alien gases		(pay l62)
KITALPHA	1	alien crystals
KURSA		2	alien crystals		(pay 72)
MENKENT		1	alien isotope
MIAPLACIDUS	1	alien metals		(pay 5)
MISAM		2	rare elements
NEKKAR		1	new elements
NUSAKAN		3	heavy metals
PHACT		7	alien gases
RUTILICUS	1	alien isotope		(pay 113)
SARIN		1	alien gases
SCHEAT		3	alien organics
SEGINUS		8	soft metals
SHEDIR		1	alien isotope		(pay 113)
SHERATAN	5	common liquids
SIRIUS		5	soft metals
SOL		2	heavy metals
TAIS		4	alien metals
UNUKALHAI	1	rare elements
ZAVIJAVA	1	alien gases		(pay 162)


	ADVENTURE


ALPHA CENTAURI 2 : Omegan Outpost -	First contact

Talk to the droid in the sw room : it gives an android tool you can use on heads to gain
 info on the different sectors

items : kevlar suit, grenade launcher
special : android tool

			-----------------------------------------------

One of the androids told us to try Algieba (since we're looking for an algebian crystal).
 Besides, we learnt that algiebian ships are not very strong.


TALITHA 2 : Avia Castle - If love be true

Talk to the Queen then go to the arena. The clues lead you to the LECF door (though you can
 try others to get armor and weapons) where you find the Queen's standard. She rewards you
 with a laser rifle.

Get the matches in the kitchen and light the flags south of the throne room. You can then
 get the assault laser from the armory.

Talk to the Princess and agree to help her. A servant will tell you about a secret passage
 in the garden. Walk through the bushes, searching for traps. Kill the assassin, then get
 the geal a'nai amulet and the levitator.

Show the amulet to Geal the counselor, and he will ask you to meet him in his room, where 
 you'll find another laser rifle.

Go back to the Princess, lift the closet and lead her to the shuttle. Get the trinket
 she leaves behind her. Now the guards will become hostile, so beam out.

items : laser rifle, assault laser, energy bank, composite armor, machine gun
special : matches, queen's standard, geal a'nai amulet, levitator, trinket


SUBRA 2 : Henresia - Gift of the Magin

After getting an imastyl, you'll be able to talk with the They Who Converse. Kill the blood
 beast and give its meat to the bridge keeper. Steps Are Wise wants you to kill the rogue He
 Who Speaks on the other bank. Find him in a burrow to the se and give him the trinket : he
 will open a secret passage that leads to the back of the bladderclaws' lair. Get the talking
 stick and get it back to the Magin to receive an Algiebian invitation.

items : imastyl
special : alien meat, talking stick, algiebian invite


ALGIEBA 4 : Presidential Station (pay 5) - Inauguration day

Show your invitation to the guard. When you go to the locker room, the attendant gives you
 back your weapons and asks you to find his glasses.

Board the Attagi. Get choassqa cards and show them to Skonn, Savva, Rar and Vost. Rar seems
 to know what she's doing, so insert the cards in the order 35214 and get the gravity bar.
 Give it to the ship's engineer.

Get back to Savva's room and get the eye glasses. Search the choassqa tech's bed for a
 technicians' id (allows you to get behind the choassqa machine, which isn't useful, since
 you can get new cards from the droid). Anyway, get the choassqa cards.

Take the teleporter (near the engineer) to the right side of the ship. Go s, kill the geal
 a'nai (you can get an amulet if you dropped the other one) and get tals from the dying 
 algiebian.

You can search beds for laser rifles if you want, but you should have enough.

You must reconfigure the engines : the code is OYBRG, that is 15432. Configure the left
 engine, then the right one and get the com-code.

You can try to give it to the false president, to understand what's going on on the attagi
 but then it seems you can't get it back even if you kill the geal a'nai (is this a bug ?)

So give the com-code to the algiebian leader, who unlocks the escape pods access. Get back
 to the station.

Trade the eye glasses for an assault laser.

Show the amulet to the geal a'nai in the jail to the north (beware the droids on the return
 path), go find the seal in the kitchen, then climb the ladder.

Talk to Karrpe Dem, who gives you a press pass. Read the newspaper : the geal a'nai are
 hijicking starships in the sector (can you believe this ?). Show the pass to the guards
 at the west door and talk to the prez. Show him your press pass and get his statement. He
 wants proof of the geal infiltration, so give him the amulet. He rewards you with a sec
 pass and asks you to find the 6th seal. Since you already have it, give it to him (you 
 could kill him with the lever, but the geal have been very bad lizards, so don't) and he
 gives you his amulet and tells you to go to Koo-She.

Go give his statement to Karrpe, in exchange for a quarter. Buy a Kochab-cola and give it to
 the Hall of Shame's curator. Not enough, eh ? So go give a tal to the barman at the nightclub
 and give the wine to the curator. Remove the forcefield and search Nggai Ngall's bust. At 
 last, the ALGIEBIAN CRYSTALS !

The sec pass allows you to open the room n of the teleport pad, where you'll find SHIP PLANS.

items : reflec
special : choassqa cards, gravity bar, eye glasses, technicians' id, algiebian tal, attagi
 		com-code, 6th seal, newspaper, press pass, security pass, president's amulet,
		algiebian quarter, kochab-cola, vegan wine, ALGIEBIAN CRYSTALS, SHIP PLANS


KOO-SHE 1 : Xixitalis - Solitaire

As you arrive, the party members you're not controlling are teleported away.

Take the e corridor, search the strange wall, and push the button in the room to create a
 light bridge.

From the start, take the s corridor, search the runes to find the mirror shard. Use this on
 the numbing beam before the left pad, then step on the pads from left to right.

Search the fires for traps and step on the pad to be teleported.

In the south lab, press the left button then use the console to create the tawali. Then use 
 the mind transfer device to control the tawali. Go pull the 4 levers to open the stasis room.

Talk to the scientist, get the TECHNICAL PLANS and beam up.

special : mirror shard, TECHNICAL PLANS

			-----------------------------------------------

We should now investigate Kornephoros sector. Let's start with the fair at Kochab Starport.


KOCHAB 2 : Starport Kochab - Of universal concern

We'll do a lot of trading there, but we'll need to visit the other planets in this sector
 before it can be completed. For now, talk to everybody, and get the perfume in the ne shop.
 Use this on the smelly chebassa in the s shop to get a loaf of lozam. Give some to the
 beggar and get a shroud admission.

Movrin Sepo (w warehouse) gives you a crate of spare parts and an unilock, and orders you to
 go to Kornephoros 3. Use the unilock to open the crates and the back room, where you'll
 find another shroud admission.

Use them to get the shroud of kriq, then give them to the chebassa to the ne, in exchange for
 music boxes.

You can trade one for a video reader with a chebassa to the n, then get sonrai sticks from 
 another chebassa near the center.

Trade the second music box for ulfas cloth with the colonist to the sw, get the 10 credit
 card from a droid in the ne house, and buy a scroe special form the gun dealer in the nw shop
 Since the gun is useless, give it back and receive a battle laser in its place.

items : particle pack, electron gun, battle laser
special : perfume, loaf-o-lozam, shroud admission, shroud of kriq, music box, video reader,
		sonrai sticks, ulfas cloth, 10 credit card, scroe special


RUTILICUS 2 : Rutilicus Colony - Spawn

We learnt from a colonist at the fair that the colony is under attack by Cin Sae. Tiras wants
 you to turn on the power, to free colonists stuck in the vault. Go see the engineer to the
 nw : he needs a transformer. You'll find it at the other end of the sewers (the entrance is
 in the lozam field to the sw). Tiras gives you a visitor badge to the Sabik Mining Corp,
 and asks you to investigate the provenance of the Cin Sae. Get the sossee dagger in exchange
 for your battle laser from the man in the adjacent room.

When you've killed all the Cin Sae, Clinea gives you a generator.

items : chain sword, energy mace, fixit kit
special : pickor, transformer, deed #38466, visitor badge, sossee dagger, generator


SABIK 1 : Sabik Mining Corporation (pay 18) - Loki's sun

Take the elevator and show your visitor badge to the registrar. Go to the screen beyond the
 guard room. You pass out and wake up in the second level. Gather roots (you can also search
 the yellow dirt spots for laser rifles)and teleport back up. Trade a root for a bag of
 diamonds. Get down again and give the diamonds to the slave master. He makes an industrial
 badge for you, and tells you the code sentence.

Back up, set the levers to spell OUR SHIPS WAIT IN HIDING UNTIL YOUR AWAKENING and use the
 elevator near the computer room. Take the ne teleporter and show your new badge to Dalbeh.
 He instructs you to show it to the registrar. Do that and receive a doorspiker. Get back to
 the second level and use the doorspiker to open the door. Get the spare parts, flip the two
 switches, destroy the pods and flip the third switch to destroy the rocket. Receive a sector
 clearance in reward.

items : leather
special : skocha roots, bag of diamonds, industrial badge, doorspiker, spare parts,
		sector clearance


ELTANIN 7 : Sector Communications - A narrow thread

You can find a trinket in the kitchen.

The engineer needs a replacement generator : trade yours for sonic pincers.

The nuskuan sleeping in the s room wants her blo. You'll find it outside in the pit to the
 sw. She'll then warn you about Sabik Mining Corp, and tell you you need a sector clearance 1
 to use the comm terminals.

Find the captain outside and brink him to the infirmary : he'll ask you to warn the sector
 about the Cin Sae. Get the thermaul from behind the controller.

You can't use the comm station yet because one of the comm arrays is blocked by snow : use
 your thermaul to clear the array to the se, then send your message. You're rewarded with 
 SHIP PLANS

special : trinket, sonic pincers, blo, thermaul, SHIP PLANS



KORNEPHOROS 3 : Impremi Homeworld (dead) - Cognito ergo sum

A droid warns you that there probably is a trap for Movrin Sepo. Nevertheless, drop your 2
 crates of spare parts on the cargo lifts and go through the door. Give the unilock to the
 droid who gives you a cyber credit, but springs the trap.

Go to the forbidden part of the base. Kill the spawns, remove the pieces of meat, and activate
 the pyramid to open the crypt. Search the tombs for goodies. The first letters of the 
 defenders' names spell CONCIERGE, the name of the last defender. But you can't do anything
 for now, so head back to Kochab.

items : neutrino cache, smart gun, may field, personal shield, shielded reflec
special : cyber credit


KOCHAB 2

You can trade the sossee dagger for a planet deed with the Habstel employee in the se building,
 but you already have one.

Anyway, go to the auction and give your sonic pincers, cyber credit and deed #38466 to get
 the MASS CONVERTER.

special : deed #38466, MASS CONVERTER

			-----------------------------------------------

On to Caroli then. Let's investigate the explosive situation we heard about on Alpha Centauri.


DENEBOLA 4 : Eldarin Temple - Forsake the wind

Ysaf wants us to free a cargo ship trapped on Alula 4. Another eldarin asks us to investigate
 sleepers' disappearances in the chytti zoo on Merak 1. A third tells us we can find a gravitic
 compressor on Cor-Caroli 1.

For now, investigate the courtyard. Kill some firwyrms and get 2 decorative orbs. Place them on
 the empty pedestals to the e to open a secret door. Get the eldarin pot and tractor part. An
 eldarin tells you that Agricol's puzzles on Harvest are based on his name.

You can find a key to the ne, beyond a lava river.

special : decorative orb, eldarin pot, tractor part, ordinary key

The food problem seems urgent, so let's head for Harvest.


ALULA 4 : Harvest - Desolation

Talk to Agricol. He first asks you to find a sack of lozam : search the plants in the west
 room to find it. The answer to the next puzzle is stone, the only word whose 1st letter isn't
 in "agricol". He rewards you with a gallery admission. Get the gold wire too.

You can now enter the harvester garage. Repair the harvester with the tractor part. Talk to the
 farmer in the s field and get the harvest key. Talk to the controller who asks you to get a
 part from Oortizam labs.

Kill the wolves in the se field and get a noch cage.

items : laser sword, adamantine chain, evian armor
special : sack o lozam, industrial badge, levitator, stone, gold wire, gallery admission,
		harvest key, requisition form


COR-CAROLI 1 : Oortizam Labs - A small matter

The engineer in the ne building ask that your req form be stamped by the administrator.
 Look for the Visitation Coordinator in the nw building. A tourist say he's nowhere to be
 found, and other tourists have disappeared. Bulletin boards tell about missing personnel.
 What's going on ? Get the decorative orb from the n room. The aghne tech in the nw room asks
 you to investigate the microts in the miniaturization lab, and gives you a pass. Upon
 entering the lab, you find yourself miniaturized, and end on a circuit board.

Talk to the Ominsayda and agree to help him. Later, if you talk to him, he'll tell you to swap
 2 logic circuits. Get your req form authorized while you're at it.

Some of the microts are hostile, so waste them. Others aren't : waste them too (they keep
 blocking your way) ! You'll find 2 gold wires. Place one between the 2 loose wires in the
 sw. This will render the sw microchip safe.

Go to the north side of the sw chip, and blast the wall. Get the alpha circuit inside. Blast 
 your way into the ne chip and replace the beta circuit with the alpha. Return to the sw
 chip and place the beta circuit. Now you can climb the dust mote to the se and exit the board.

Get the GRAVITIC COMPRESSOR and the microtic injector. Then exchange your form for a ComNav.

In the se hyperagro lab though, you'll get attacked by hubajoulies (must be what they call
 a tourist trap). Talk to the scientist and he'll tell you about defective control chips
 from Alnasl sector (where the Ominar insanity rages). Get the microchip viewer.

items : microtic injector
special : decorative orb, mini-lab pass, authorized form, gold wire, logic circuit alpha,
		logic circuit beta, GRAVITIC COMPRESSOR, ComNav Sq 2345-8, microchip viewer


ALULA 4

Give the ComNav to the controller and receive an Ysaf note

special : Ysaf note


DENEBOLA 4

Give the note to Ysaf, who instructs you to talk to Skaoo. Give the pot to Skaoo, and get the
 SHIP PLANS and TECHNICAL plans.

special : SHIP PLANS, TECHNICAL PLANS

We don't have yet the items needed to complete the Life Gallery so let's head for Alhena sector.

			-----------------------------------------------

On Alpha Centauri, we heard about trouble at Hyades, so let's go there first.


HYADES 1 : Hyades Station - Peace Offering

There's not much we can do yet, but we learn about a missing ship, last seen in Capella system.
 We also learn that the scroe are fighting over a small planet in Procyon.


CAPELLA 1 : Capella 1 - When titans fall

The cebisian colony ship has been attacked by scroes looking for a delta driver. The captain
 is missing, and fires are raging in the wrecks. Medical supplies are locked in the cargo pod,
 and a little girl is missing.

A cebisian claiming to be the captain tells you to open the cargo door with a pickor (which
 doesn't work). Since he keeps following you, you'll have to kill him (he attacks you when
 you fight the wolves).

Enter the s cave, fight wolves and scroes, and find a fire extinguisher. Extinguish the fires
 in the se wreck and enter the cave. You find the real captain who asks you to get the flight
 recorder to Alhena 8, and gives you the cargo door code. Open the door, fight the scroes and
 get the medipacks and flight recorder.

After killing the fires, enter the nw cave. You're too late to save the girl, so take her doll.

In the infirmary, give the medipacks to the doctor and the doll to the colonist.

items : turbo laser, small medipack
special : fire extinguisher, mirror shard, alien medipack, flight recorder, alien doll,
		leader's stone


PROCYON 3 : Procyon III - Squatters


As would-be ambassador, your task is simple : cross to the other end of the canyon. The only
 problem is, being an ambassador here means being shot at by both camps. Anyway, the dhoven
 at the end of the canyon gives you a deed that must be registered on Alhena 8 then brought to
 the peace conference.

special : dhoven deed


ALHENA 8 : Sector Affairs Office - Catalogue #38791

The numistat needs his stamp to validate the deed. Use the flight recorder on the storage room
 door, kill the droids and get the stamp. Return to the numistat.

items : neutron gun, teflar suit, chain mail, assault suit
special : rubber stamp, numistat deed


HYADES 1

4 small room contain sliders. The 3 sliders to the right open the 2 locked rooms to the s and
 the e corridor. Don't touch the leftmost one for now. Go talk to the dhoven in the rooms you
 unlocked. One gives you the code for the south door. Go there, and show your leader's stone
 to the dhoven in the left room : he deactivates the droids and tells you about the dead
 engineer. Go to the infirmary and resurrect the engineer with the alien regen to obtain the
 deactivation code.

Go to the room to the right : you need to move 2 sliders to open the s door there. One is
 accessible now, so flip it. The other is at the end of a blocked corridor, thet you can now
 open with the slider you ignored earlier. To the south, a teleporter blocks your way. Enter
 it then deactivate it (a good thing the droids are off). Enter the 2nd teleporter (see the
 blown up proximity bombs ? That's why the scroes wanted the delta driver, which is part of
 the deactivation sequence for the bombs); deactivate the teleporter. Pacify the scroes, open
 the door to the peace conference and give the deed to the dhoven ambassador.

special : alien regen, SHIP PLANS, KRUPP SHIELDS

			-----------------------------------------------

We should now investigate sector Zaurak (and not sector Ankaq, as the base commander wrongly
 says). If you talked to the guys in the Life Gallery, you'll know where to start.


RANA 1 : Zauraki Capital - Error factor 0

Get items then climb to level 2. A guy to the nw gives you an optical key. Talk to the Tevlish
 in the ne office, who tells you to plant grav buoys on the 3 other planets in this sector.

special : optical key, grav buoy


ZAURAK 2 : Library of Zaurak - A matter of conscience

People here are afraid of the "Black Contact". They've become paranoid and xenophobic.

First enter the 2nd district to the south. Talk to the leader of the reunification movement,
 who asks you to try to reunite the 3 districts. Pull the lever to open the door to the west
 and get the sonic pincers. You can use them to open the water valves here.

Next go to the 1st district and go see the council : they won't talk to you, so turn off the
 water. They reluctantly agree to help you, but not before you convince the 3rd district to
 turn off the telemaze.

Find the buried hatch to the n, and use the pincers to enter. You find yourselves in the
 telemaze, a 8x8 grid. One way through the maze, from the entrance in the nw corner is
 ENNEWSWS. Turn off the maze with the wall computer, then talk to Sharok : he wants his
 water back; since you already turned it on, talk to him again : he agrees to the conference.

Return to the 1st district and turn the water back on. Talk to Gavol, who agrees to the
 conference.

Talk to the leader in the 2nd district, who rewards you by opening the nearby hatch. Enter
 the storeroom and use one grav buoy there.

items : mono-mol disk gun, modu armor, defense wave
special : sonic pincers


DIPHDA 4 : Diphda Trade Station : At the edge of twilight

Talk to the evian playing scorch. He loses, and leaves the machine.

Go outside, kill the death robots and pull the lever to turn off the force field. Go to the
 warehouse and place a buoy in the green square.

The lever turned off the power to the scorch game. Become the new champion and talk to Yuic,
 who gives you his armor. Since an evian without his armor is honorless, and as good as dead,
 give it back to him. He rewards you with SHIP PLANS.

items : super laser
special : SHIP PLANS


RASALMOTHAL 5 : Rasalmothal - Stormy weather

Enter the control shed ne of the pyramid. Repair the damaged wires then flip the switch.

In the pyramid, get the slieth egg and talk to Jho for information.
Use the switch; have a strong character spring the trap. Use a series of switches. When your
 2 groups have rejoined, send a character alone (use the "combat" option) to spring the trap.
 Go down the chute. Get the cyber boots then climb up the ladder. Jump over the chute using
 the boots, turn off the lava then climb to level 2.

Send the character with the boots alone to flip the switch (jump over the last trap). This
 detonates all traps on this level. Drop an item 7 steps from the door (in the corner) and
 get to level 3.

Detonate one of the traps the enter the puzzle room. Assemble the picture of the claw ship
 and get the TECHNICAL PLANS.

Climb to the 4th level and use the last buoy on the computer panel.

special : slieth egg, cyber boots, TECHNICAL PLANS, gravity bar


RANA 1

Talk to the Giate to get your reward.

special : K-BEAM

			-----------------------------------------------

Now we can complete the Life Gallery


MERAK 1 : Merak Prime - Life Gallery

Show your ticket to the Keeper or put it in the machine. Show him the noch and he tells you
 to put it in the wolf cage. Do that then show him the egg. Put it in the slieth cage on level
 2 (your engineer can operate the teleporters). Return to the Keeper : he tells you to get your
 reward on level 3, where the south door is now open. Go there and get an orb (it is supposed
 to be a menu). Go to the secret room in the ne corner and give the orb to the eldarin leader.

items : tac nuke rifle
special : slieth egg, decorative orb

			-----------------------------------------------

We'll now investigate sector Ankaq.


FOMALHAUT 6 : Ethnys Imperial Palace - Apocalypse factor

Apocalypse it is : the queen is dying and the warriors have gone rogue. Blast your way through
 to the queen, who asks you to retrieve the 4 holy spheres stolen from the temple on Anqak 1.

You can find a jar of uru in a room to the e (look for traps)

special : optical key, jar of uru


ANKAQ 1 : Temple of Ankaq - Instruments of the gods

Expect a warm welcome from the ethnys warriors guarding the temple. Get the utrecian key 
 lying near the entrance, open the door with the optical key and get the commnet inside.

special : utrecian key, commnet


ALRAI 2 : Utrece Homeworld - Double blind

Search the pedestals here to find spheres. The silver and bronze orbs are worthless, so trade
 them for weapons. Keep the gold spheres and the sphere of Rhyth (one of the holy spheres).

There is a muinarc in one of the rooms. If a character talks to it while carrying one of the
 holy spheres, it will attack. IF you're not carrying a holy sphere, it will tell you about
 the fake sphere needed on Nashira 3 : Fandlebroth has it.

Go to Cu's office ; you have 2 choices : either you open the secret passage (search the
 painting. You can buy the hint from marchant ships) and you are attacked by Cu and his
 droids, or you give him the sphere of Ryth, which allows you to safely open the passage,
 but then you must kill Cu to get the sphere back...

Trade a sphere for a "Wierd Science" code card. Get spheres and other code cards from the 
 pedestals. Learn form an utrecian that Fandlebroth wants diamonds in exchange for the fake 
 s[here. Bring a bag of diamonds from Sabik and trade it. Give the "Blind Faith" code card
 to the utrecian to the n, who tells you how to open Cu's safe.

Show a code card ("Virtual Reality" or "Wierd Science" will both do) to the grushein guard.
 Open the door with the utrecian key. Give a gold (or plat) orb to each of your character 
 and place them on the 4 pedestals. Climb the stairs and get the sphere of Awa.

items : breach missile
special : bronze sphere, silver sphere, gold sphere, plat sphere, sphere o Rhyth, blind faith,
		virtual reality, wierd science code, fake sphere, sphere of Awa

Now we need a wet suit for Nashira 3.


DENEB 2 : Shadowside (pay 162) - Shadowside

Voxen Ceph wants you to find his agent Einjhi, aka Codebreaker. Her house is locked, and she
 gives you a coded shopping list. Taking 1 letter in 4, you make out the words COMMNET,
 NOTHING, MINDTAP, GARBAGE. Knowing that every other thing she says is crap, you know you
 have to find a commnet and a mindtap.

The way to the upper part is blocked by guards. You can kill them all, or have the character
 with the cyberboots jump over the sewer. Find the mindtap and return to Codebreaker. Use
 the commnet and mindtap on her door and talk to her to get the datatape.

Now you have 2 options : 

* Give the datatape to Bit, who gives you an eyeball. Give it to Socketball who opens the n
  warehouse so you can get the holy sphere.

* Give the datatape to Voxen Ceph, who sends you to Diphda. Go there and get the mass cannon.
  Return to Ceph, who gives you a cannon and advises you to see Wiretap. The latter gives you
  a death threat for Corbus Sepo. Sepo wants a gun, so give him your mass cannon. Give the
  crate of "spare parts" (actually Cin Sae spores) to Wiretap. He has his guards open the
  warehouse nearby, which actually is a trap.

  Maybe I missed something then, but I was unable to open the n warehouse. So I killed Bit
  (after all, he was a Tschi Tai) to get the eyeball.

Get the 4 wetsuits ( or build some at the moonbase. You can now build mass cannons too, and
 they're great weapons)

items : seeker, wet suit, mass cannon
special : tschi tai pin, death threat, mindtap, datatape, used eyeball, cyber credit, 
		security card, crate of spare parts, sphere of Harmon


NASHIRA 3 : Nashira III - A pearl of price

Give a wet suit to each character and dive in the water to the w. Talk to the tribunate, enter
 the trident room and touch the trident. kill the darkteeth and get the trident. Use it to
 open the door. Replace the sphere of Themi with the fake sphere and get out.

special : coral instrument, jar of uru, golden trident, sphere of Themi


ANKAQ 1

Use each of the 4 holy spheres in one of the floor alveoles to hatch the baby ethnys. Talk 
 to the new queen for your reward.

special : HARMONIC RESONATOR

			-----------------------------------------------

Now let's go to sector Izar.


ARCTURUS 3 : Detenu - From the ruins

You can talk to a disguised mizarian, who tells you about Kleptos and the starstones. He 
 advises you to get local clothes. You can find some s of him. They prevent the archers from
 mistaking you for hojans (droids) and attacking you.

Free a girl to the nw, and she tells you about some light taking away people in the Yeslmoors,
 and about an underground tunnel.

In the village to the sw, talk to the farmers, and listen to the girl's song.

Leave to the e. Talk to lady Lendai, and agree to help her. Bring her letters to the messenger
 to the n, and get the maint card and papers. Use these to gain access to the castle. The Mayor
 asks you to go to the moors and find his people and his daughter.

Go to the moors : you arrive to see the Mayor's daughter abducted. Get her silver locket. Talk
 to the droid to the ne, who wants a civitic balancer. Return the locket to the Mayor, who
 opens the treasure room. Open the 1st, 3rd and 4th chest from the bottom in the 2 rows to the
 left. Open all chests in the 3rd row and get the star stone.

items : plate, sword, plasma bow
special : maint card, letters, official papers, silver locker,queen's standard, star stone


VINDEMIATRIX 1 : Vindemiatrix Colony - A taste of id

Talk to the Mayor, who asks you to lay a hat to rest in the temple.
Use the maint card on the computer in the building to the sw and get the nav beacon.

special : funny hat, nav beacon


MIZAR 5 : Mizarian Capital - We, the abducted

Go to the warehouse area to the south, and get the civitic balancer (you'll trade it for the 
 omega key back on Detenu)

Talk to the guards and give wrong answers (a droid would only tell the truth) : NYYYN
 Talk to Lisal then to Ogwyd. Give the nav beacon to Lisal then talk to the warehouse manager
 to the se.

special : hataphas gem, civitic balancer, omega key


ALKAID 1 : Omega Complex - Circle of light

The s door is welded shut, so take the back door (search for traps). Activate the 4 panels
 and go back to Omega, who gives you a gem and tells you to find the Concierge.

(Actually this scenario is optional, if you already have the gem from Mizar)


IZAR 2 : Melchior (pay 162) - The Concierge


Just what we needed, an invisible maze ! I'll only givve you general directions : get the
 pickor and gem, then go e; get a gem and continue to the ne corner; go s, sw, n to another
 gem; continue to the w, sw, n and get the TECHNICAL PLANS. From there go generally sw to the
 sw corner and get a gem; continue ne to the room of statues, getting a 5th gem on the way.

Use 6 gems on the statues and take the teleporters to reach the lift. (I suppose you can jump
 over the traps with the cyber boots, but I used a character to blow them, resurrecting her
 every time with the shroud of Kriq from Kochab)

Use the control panel to the se to raise the columns. Arrange them to form the rainbow 
 (ROYGBIV). I started from the column left of the 2 heads nad went clockwise, but I'm not sure
 it's necessary.

Search the next 4 heads and answer truly (YN from left to right, then NY). Use the star stones
 on the starmap wall.

A force field blocks the way ahead, so take the e teleporter to the temple on Vindemiatrix 1.
 Look at the display; lay the hat on the altar and get the last stanza. Use it on Kornephoros
 3 to get the Cygnus cannon and take on the role of Last Defender. You can now get past the
 force field on Izar 2, and talk to the Concierge.

items : cygnus cannon
special : pickor, hataphas gem, TECHNICAL PLANS, last stanza, N.I.C.T.U,
		SHIP PLANS

			-----------------------------------------------

At last, let's investigate Alnasl sector.


ALNASL 1 : Waypoint 8 (pay 162) - Ominar Embassy - By puppet strings

Most ominar have been infected with corrupted strandware : Ominthain has wrecked circuitry, 
 locking the Proconsul in his great hall. Omineph has trapped lockers with grenades. Another
 mad ominar has used a transport beam to destroy the Skedka transport ship.

Search the lockers to find 6 control crystals and give them to the tech s of the great hall.
 Talk to Omineph who's guarding the great hall door and answer YYN. Proconsul Omingrazi is in
 shock, and probably mad too.

Talk to the ominar next to the left MindNet pad : he injects you with MindNet strandware and
 asks you to use the right pad to repair teleporter 3. You'll need a key though.

Teleporter 1 will take you to Skedka pod 1, where you'll find a microtic injector (useful if
 you dropped the other one). Teleporter 2 will take you to pod 2, where you'll find a MindNet
 key. You can now use the MindNet to redirect teleporter 2 to pod 3. There you'll find regular
 and proconsul strandware. Inject it into the Proconsul and get the spike.

items : needler
special : control crystals, mindnet key, R strandware, P.C. strandware, control spike


VEGA 9 : Waypoint 9 (pay 288) - Ghosts, nightmares & yesterdays

The atomic numbers are : 1 H ; 8 O ; 11 Na ; 16 S; 17 Cl
 To open the NaCl door, touch the 11 panel then the 17 panel. To open the H2SO4 door, touch 
 the 1 panel twice, the 16 panel then the 8 panel 4 times. Open the last door with the control
 spike, kill Ominfajadin and get the escape code.

special : escape code


ASCELLA 2 : Secundus Base (pay 288) - Into the breach

Beware the traps. Use the escape code to open the door. You'll have to kill at least the tank 
 guarding the door, but with mass cannons and the cygnus cannon, it should be easy.

Kill the tank guarding shrouds of Kriq, which could become useful.

Blast your way into the secondary computer room, kill the droid and destroy the terminal.

Kill some tanks, get the isc pin and use it to open the armory.

Find the main computer room, kill the 3 droids and destroy the final sequence computer. This
 opens the way to the ALGOCAM. Your shrouds will be useful when you encounter the pods !

items : dreadnought suit, atomizer
special : isc pin, ALGOCAM


			---------------------- KSS --------------------

If you have any comments, additions, or whatever, you can contact me at

					  swifty@cybercable.fr
