






If you've never played Infocom's interactive fiction before, you should read this entire instruction manual. If you're an experienced Infocom player, just read Section 1: About Leather Goddesses of Phobos.

TABLE OF CONTENTS
Section 1: About Leather Goddesses Of Phobos Preface to the Story Hints Some Recognized Verbs The Three Levels of Naughtiness Sample Transcript and Map About the Author Section II: About Infocom's Interactive Fiction An Overview
* * * * * * What is interactive fiction? Moving around Turns and scoring 7 "Booting up" Saving and restoring Quitting and restarting 8

2 2 2 3 3 6

6

Starting and Stopping

Communicating with Infocom's Interactive Fiction
* * * * Basic sentences Complex sentences Talking to characters in the story Vocabulary limitations

Special Commands Tips for Novices
Eleven useful pointers about interactive fiction

10 11

Common Complaints We're Never Satisfied If You Have Technical Problems Copyright and Warranty Information Quick Reference Guide
A brief description of the most important things to know about interactive fiction

12 13 13 14 15

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SECTION I: ABOUT LEATHER GODDESSES OF PHOBOS Preface to the Story

Some Recognized Verbs
This is only a partial list of the verbs that Leather Goddesses of Phobos understands. There are many more. Some of the verbs listed can be found in all Infocom stories; others are included especially for Leather Goddesses of Phobos. Remember you can use a variety of prepositions with some verbs. (For example, LOOK can become LOOK INSIDE, LOOK BEHIND, LOOK UNDER, LOOK THROUGH, LOOK AT, and so on.) ANSWER ASK BOARD BUY CLIMB CLOSE COUNT CUT DIG DRINK DROP EAT EMPTY ENTER EXAMINE FOLLOW GIVE HIDE JUMP KICK KISS KNOCK LICK LIE LISTEN LOOK MAKE MARRY MEASURE OPEN POINT POUR PULL PUSH PUT READ REMOVE RIP ROLL SEARCH SHOW SIT SLEEP SMELL STAIN STAND TAKE TASTE THROW TIE TOUCH TURN UNTIE WALK WEAR

1936. In the United States, a new miracle fabric called nylon was becoming popular, Alf Landon was running for President, Victor Hess had won the Nobel Prize for Physics for discovering cosmic radiation, Gone With the Wind was the bestselling novel, and steak costs twenty-five cents a pound. Elsewhere, black track star Jesse Owen was embarrassing Adolph Hitler by winning four gold medals at the Berlin Olympics, Edward the VIII of England was abdicating his throne to marry a commoner, the Spanish Civil War was beginning to heat up, and the Leather Goddesses of Phobos wee completing plans to invade the Earth and turn it into their private pleasure world. Don't let anyone ever tell you that nothing happens in Upper Sandusky, Ohio, because on this day in 1936, you're snatched out of your favorite bar in Upper Sandusky - kidnapped by minions of the evil Leather Goddesses. You are brought back to Phobos as an experimental subject, as preparations continue to enslave every man and woman on Earth. If you succeed in escaping the clutches of the Leather Goddesses, you will begin an odyssey the likes of which you have never even imagined (except, perhaps, in certain very enjoyable dreams). With your loyal friend and fellow Earthmate at your side, you will begin a naughty, bawdy, rowdy, rousing and very, very amusing romp across the solar system. Your mission, should you be able to catch your breath long enough to think about it, is to collect the materials you'll need to ultimately defeat the Leather Goddesses of Phobos and save humanity! Are you "up" for the job?

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Sample Transcript and Map The Three Levels of Naughtiness
You can select from among three levels of naughtiness. The first is the TAME level, which has absolutely no "bad" language or sex-related situations. Next is the SUGGESTIVE level, which includes some naughty language and sexual innuendo, but nothing that you wouldn't see on network TV. Finally, if you're feeling truly risque, there s our LEWD level, which includes most of George Carlin's "Seven Words You Can't Say on Television" as well as examples of almost graphic sex. Naturally, most people find the LEWD level the most fun. You can roughly equate these three levels with the G, PG, and R movie ratings. The story will always begin in the SUGGESTIVE level. This transcript is not from Leather Goddesses of Phobos, but it does show many of the typical commands you might use in the story. It contains some simple puzzles and their solutions, and it will give you a good idea of how Infocom's interactive fiction works. The player's commands appear in capital letters after each prompt (>). The map represents the terrain in the sample transcript as you might have drawn it. NOTE: In this sample transcript, you play a male character. In Leather Goddesses of Phobos you can be either a male or a female character.

In Space You are floating in outer space just west" of your spaceship. A tiny asteroid spins below you. >INVENTORY You are carrying a plasma grenade, a pink feather duster, and a radium-powered radio. >GO DOWN On An Asteroid This is a godforsaken hunk of rock with nothing to recommend it. The horizon is deceptively close, forming a craggy circle around you in every direction. Your rocket ship is floating a hundred feet above you.

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>WALK EAST
Other Side of the Asteroid Your short hike has taken you to the other side of the asteroid, which is as ugly and barren as the first side. A human is tied to a stake here. Nearby, a tribe of rock-creatures are foraging around for chunks of ice. They obviously intend for this poor fellow to be frozen at the stake. Not surprising, considering how much rockcreatures love a good frozen steak.

>UNTIE UMBERTO
You release Umberto from the stake.

>UMBERTO, FOLLOW ME
"You bet!"

>NORTH
On An Asteroid Your rocket ship is floating a hundred feet above you. Umberto follows faithfully.

>ASK THE HUMAN ABOUT THE ROCK CREATURES
"Thank the great red spot of Jupiter! A fellow human! Get me outta here before those rock-creatures turn me into a human popsicle!" "There's some nice ice over here!" says one of the rock-creatures in a typically gravelly voice.

>SOUTHWEST
Other Side of Asteroid Umberto is right behind you every step of the way.

>AGAIN
On An Asteroid Your rocket ship is floating a hundred feet above you. Like a loyal friend, Umberto stays at your side.

>EXAMINE THE PLASMA GRENADE
The deadliest weapon this side of Pluto, a plasma grenade is activated by pulling the pin and throwing it -- as quickly as possible - at the person or thing you intend to turn into very tiny sub-atomic particles. One of the rock-creatures stumbles across some particularly frigid frozen methane, and scrapes its stony claws together in delightful anticipation. "By the molten pools of Mercury, hurry up!" says the human at the stake.

>JUMP UP
This asteroid has almost no gravity, and you jump upwards with ease... In Space Umberto arrives a second later.

>ENTER THE ROCKET SHIP
Your Spaceship There is calendar and a packing crate here. "Nice ship," says Umberto, who obviously knows a nice ship when he sees one.

>PULL THE PIN
The pin slides out smoothly. The grenade throbs with unleashed power. "Isn't this enough ice?" growls one of the smaller rock-creatures.

>THROW THE GRENADE AT THE ROCK CREATURES BOOM! The air is filled with a fine dust that
one usually associates with vaporized rockcreatures. "Good work! By the way, my name's Umberto, from Ganymede. I pledge that I shall someday repay this debt. Now untie me, will ya?"

>READ THE CALENDAR. OPEN THE PACKING CRATE
It is a copy of the Miss Solar System calendar for 2036, currently open to February. February features Miss Ganymede, a stunning redhead in a seethrough spacesuit. Her seductive pose leaves you aching. Opening the packing crate reveals a sonic blaster.

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>LOOK
Your Spaceship This sleek rocket, built by Uranus Metalworks, is the fleetest little baby in the spacelanes. The controls are simple and well-labelled. The only exit is on the western side of the cabin. There is calendar and a packing crate here. The packing crate contains a sonic blaster.

>EXAMINE THE CONTROLS
The controls consist of three buttons: a gray button marked "Lunar Base," a red button labelled "Ganymede City," and a brown button that reads "The Asteroid Where You Just Killed the Rock Creatures."

You are now nearing Ganymede orbit. The landing thrusters kick on. Suddenly the ships rocks. "We've been hit!" Umberto shouts. "It's those scurvy pirates!" The ship dives toward the surface, pulls out at the last moment, and crashes lightly just beyond the city limits. "Just minor damages," Umberto reports after a cursory inspection. "If you can get me a welding torch and a zinc-plated gyroscope, I'll have her repaired in no time: While you're hunting up those parts, I'll try to find out where those lawless scum have taken Rayana." He dashes out of the ship. Through the viewport, you see him disappear among the narrow, twisting streets of Ganymede City.

>TAKE THE SONIC BLASTER
Taken.

>GET OUT OF THE ROCKET SHIP
Outskirts of the City You are on the edge of Ganymede City, which has been called the roughest town in the solar system. Your rocket can be entered to the east. A dilapidated building lies to the north, and a seedy alley leads off to the southwest.

>INVENTORY
You are carrying a sonic blaster, a grenade pin, a pink feather duster, and a radium-powered radio.

>TURN ON THE RADIO
The radio hums to life. You tune in to your usual channel, currently filled with innocuous deep space chatter. Suddenly, a message blasts through louder than the rest. "Rayaria, the daughter of Ganymede's King Menthos, has been kidnapped by the dreaded space pirates of Deimos. The King is offering a reward of one million ganymids for her safe return." "The princess!" yells Umberto, stunned. "W e are engaged to be married this very month! Help me rescue her, and you may claim the entire reward!"

>ENTER THE SEEDY ALLEY
Alley This is a blind alley, leading from the mouth of the alley, toward the northeast, to a featureless, unscalable wall just south of you. Although it's a blind alley, you have no trouble seeing the pack of thieves and cutthroats which have just entered the alley behind you.

>FIRE THE SONIC BASTER AT THE FEATURELESS WALL
(I don't know the word "baster.")

>PUSH THE RED BUTTON
A plume of fire spews from the tail of the rocket. You lean forward to maintain your balance.

>OOPS BLASTER
Completely eerie--an explosion of this magnitude should make SOME noise, right? In any case, the silent explosion leaves a gaping hole in the wall to the south. The low-lifes draw closer. They also draw knives. Instruction Manual 5

>WAIT
Time passes... Ganymede appears viewport as a tiny disk. through the

>WAIT
Time passes...


>SOUTH
As you pass through the opening in the wall, it collapses behind you, blocking the pack of thieves. Plush Bedroom This luxurious boudior is lined with soft cushions and draped with the sheerest silks you've ever seen. The carpet is so thick and soft that you remove your boots without even thinking about it. A delicious aroma fills the room. A glass case stands next to the door at the eastern side of the room. In it sits a zincplated gyroscope.

SECTION II ABOUT INFOCOM'S INTERACTIVE FICTION
An Overview
Interactive fiction is a story in which you are the main character. Your own thinking and imagination determine the actions of that character and guide the story from start to finish. Each work of interactive fiction, such as Leather Goddesses of Phobos, presents you with a series of locations, items, characters, and events. You can move from place to place, use the objects you find, and interact with the other characters, to affect the outcome of the story. An important element of interactive fiction is puzzle-solving. You should think of a locked door or a ferocious beast not as a permanent obstacle, but merely as a puzzle to be tackled. Solving puzzles will frequently involve bringing a certain item with you, and then using it in the proper way. In Leather Goddesses of Phobos, time passes only in response to your input, with each input counting as one turn. Nothing happens until you type a sentence and press the RETURN (or ENTER) key, so you can plan your turn as slowly and carefully as you want. To measure your progress, Leather Goddesses of Phobos keeps track of your score. You may get points for solving puzzles, performing certain actions, or visiting certain locations. You will also be assigned a rank based on your score.

>SMELL THE AROMA
You remember that smell from a heady week you once spent among the vineyards of lo. Someone very nearby must be opening a bottle of powerful champagne. You hear a sound from the doorway, and spin around as a stunning redhead walks in with two glasses of sparkling champagne. "Ah... I was hoping for some company," she whispers huskily. Studying her as she dims the lights, you decide that Miss Ganymede is even more magnificent in the flesh than she is in the 2036 Miss Solar System calendar.

>TAME
Tame descriptions. (Yawn.) "Shall we begin the screening of 'La Grande Illusion' now?" asks Miss Ganymede, continuing to dim the lights.

About the Author
) once enjoyed Steven Meretzky (1957almost anything that was fun, and virtually everything that was illegal. Now a married homeowner, he spends most of his time doing the lawn. Other works of interactive fiction by Steve Meretzky: Planetfall Sorcerer The Hitchhiker's Guide to the Galaxy (with Douglas Adams) A Mind Forever Voyaging Stationfall 6 Instruction Manual


Starting and Stopping
Starting the story: To load Leather Goddesses of Phobos, follow the instructions on the Reference Card in your package. To get past the opening screen and into the story, just press your RETURN (or ENTER) key. You will then get a description of the opening location of the story, Joe's Bar. Then the prompt (>) will appear, indicating that Leather Goddesses of Phobos is waiting for your first input. Here's a quick exercise to help you get accustomed to interacting with Leather Goddesses of Phobos. Type the following command first:

>INVENTORY
Then press the RETURN (or ENTER) key. Leather Goddesses of Phobos will respond by telling you what you are holding. Then try:

To save your place in the story, type SAVE at the prompt (>), and then press the RETURN (or ENTER) key. Then follow the instructions for saving and restoring on your Reference Card. Some computers require a blank disk, initialized and formatted, for saves. Using a disk with data on it (not counting other Leather Goddesses of Phobos saves) may result in the loss of that data, depending on your computer. You can save your position as often as you like by using additional blank disks. You can restore a saved position any time you want. To do so, type RESTORE at the prompt (>), and press the RETURN (or ENTER) key. Then follow the instructions on your Reference Card. You can then continue the story from the point where you used the SAVE command. You can type LOOK for a description of where you are. Quitting and restarting: If you want to start over from the beginning, type RESTART and press the RETURN (or ENTER) key. (This is usually faster than re-booting.) Just to make sure, Leather Goddesses of Phobos will ask if you really want to start over. If you do, type Y or YES and press the RETURN (or ENTER) key. If you want to stop entirely, type QUIT and press the RETURN (or ENTER) key. Once again, Leather Goddesses of Phobos will ask if this is really what you want to do. Remember when you RESTART or QUIT: if you want to be able to return to your current position, you must first use the SAVE command. Instruction Manual 7

>READ THE COMIC BOOK
After you press the RETURN (or ENTER) key, Leather Goddesses of Phobos will again respond. Now you decide what to do next. Saving and restoring: It will probably take you many days to complete Leather Goddesses of Phobos. Using the SAVE feature, you can continue the story at a later time without having to start over from the beginning, just as you can place a bookmark in a book you are reading. SAVE puts a "snapshot" of your place in the story onto another disk. You should also save your place before (or after) trying something dangerous or tricky. That way, even if you get lost or "killed" in the story, you can return to your saved position.


Communicating with Infocom's Interactive Fiction
In Leather Goddesses of Phobos, you type your commands in plain English each time you see the prompt (>). Leather Goddesses of Phobos usually acts as if your commands begin with "I want to...," although you shouldn't actually type those words. You can use words like THE if you want, and you can use capital letters if you want; Leather Goddesses of Phobos doesn't care either way. When you have finished typing a command, press the RETURN (or ENTER) key. Leather Goddesses of Phobos will then respond, telling you whether your request is possible at this point in the story, and what happened as a result. Leather Goddesses of Phobos recognizes your words by their first six letters, and all subsequent letters are ignored. Therefore, SPACEShip, SPACESuits and SPACESickness would all be treated as the same word by Leather Goddesses of Phobos. To move around, just type the direction you want to go. Directions can be abbreviated: NORTH to N, SOUTH to S, EAST to E, WEST to W, NORTHEAST to NE, NORTHWEST to NW, SOUTHEAST to SE, SOUTHWEST to SW, UP to U, and DOWN to D. IN and OUT will also work in certain places. Leather Goddesses of Phobos understands many different kinds of sentences. Here are several examples. (Note that some of these objects do not actually appear in Leather Goddesses of Phobos.)

>SHOOT THE VIBRATING RAY GUN AT THE HYPERVENTILATING ALLEN >INJECT MY SISTER WITH APHRODISIAC >CLIMB THE FENCE >LOOK AT THE UNDULATING T ENT ACLES THROUGH THE ELECTRON MICROSCOPE
You can use multiple objects with certain verbs if you separate them by the word AND or by a comma. Some examples:

>TAKE MELON AND WHIP >DROP THE SPIKED HANDCUFFS, THE CLEAR JELLY, AND THE AXE >PUT THE MALE RABBIT AND THE FEMALE RABBIT IN THE CAGE
You can include several sentences on one input line if you separate them by the word THEN or by a period. (Note that each sentence will still count as a turn.) You don't need a period at the end of the input line. For example, you could type all of the following at once, before pressing the RETURN (or ENTER) key:

>PICK UP THE APPLIANCE. GO EAST THEN CLIMB IN THE HOT TUB. KISS PAT. IN. OUT. IN. OUT
If Leather Goddesses of Phobos doesn't understand one of the sentences on your input line, or if something unusual happens, it will ignore the rest of your input line (see "Common Complaints" on page 22). The words IT and ALL can be very useful. For example:

>WALK TO THE NORTH >GO DOWN >NE >TAKE THE WHIP >READ THROUGH MANUAL >LIE DOWN ON THE BED >EXAMINE THE LARGE PULSATING POD >UNLOCK THE SPIKED HANDCUFFS >PUT THE HANDCUFFS ON THE STRANGER >SMEAR THE PEANUT BUTTER ON MY STOMACH >PUSH THE BLACK BUTTON

>FEEL THE LEATHER VEST. TAKE IT. PUT IT ON >CLOSE THE HEAVY METAL DOOR. LOCK IT >TAKE BOTTLE OF PILLS. CLOSE IT. PUT IT IN DRAWER. >TAKE ALL >T AKE ALL THE NAUGHTY PHOTOS >DROP ALL BUT THE PIPE AND THE STICK OF INCENSE >TAKE ALL FROM THE MEDICINE CHEST

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>PUT ALL IN THE LARGE ORIFICE >GIVE ALL BUT PANTYHOSE TO ARRESTING OFFICER
The word ALL refers to every visible object except those inside something else. If there were an apple on the ground and an orange inside a cabinet, TAKE ALL would take the apple but not the orange. There are three kinds of questions that Leather Goddesses of Phobos understands: WHO IS (someone), WHERE IS (something), and WHAT IS (something). For example:

>UNLOCK THE DOOR
(with the key) The door is now unlocked. or

>KILL THE RAPIST
(with the insurance policy) You read the insurance policy to the rapist, who dies of boredom. If your command is ambiguous, Leather Goddesses of Phobos will ask what you really mean. You can answer most of these questions briefly by supplying the missing information, rather than typing the entire input again. You can do this only at the very next prompt. For example:

>WHO IS TIFFANY? >WHERE IS MY APPLIANCE? >WHAT IS A VENUSIAN SLIME BEAST?
You will meet other people and creatures in Leather Goddesses of Phobos. You can "talk" to these beings by typing their name, then a comma, then whatever you want to say to them. Here are some examples:

>COVER THE BODY
What do you want to cover the body with?

>THE BLANKET
You drape the blanket loosely over poor Mrs. Filbert. or

>BUTCH, HELLO >UNCLE SMEDLEY, WHERE ARE MY PAJAMAS? >MASSEUSE, GIVE ME A MASSAGE >DOCTOR JECKYLL, PUT DOWN THAT NEEDLE >IRV, OPEN THE CLOSET DOOR. TAKE A SHIRT. >MENACING ALIEN, PICK UP THE MENACING ALIEN GUN THEN SHOOT YOURSELF
Notice that in the last two examples, you are giving a person more than one command on the same input line. But remember: Most people in the story don't care for idle chatter. Your deeds will speak louder than your words. Leather Goddesses of Phobos tries to guess what you really mean when you don't give enough information. For example, if you say that you want to do something, but not what you want to do it to or with, Leather Goddesses of Phobos will sometimes decide that there is only one possible object you could mean. When it does so, it will tell you. For example:

>EAT THE MELON
Which melon do you mean, the honeydew melon or the casaba melon?

>HONEYDEW
The honeydew melon is ripe and juicy. Leather Goddesses of Phobos recognizes over 900 words, nearly all that you are likely to use in your commands. However, Leather Goddesses of Phobos uses many words in its descriptions that it will not recognize in your commands. For example, you might read, "The salesperson is busy showing some edible earrings to another customer, and doesn't notice you pocketing the key." If Leather Goddesses of Phobos doesn't understand the phrases EDIBLE EARRINGS or OTHER CUSTOMER in your input, you can assume that you don't have to refer to them to complete the story; they are only there to provide you with a more vivid description of where you are or what is going on.

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Special Commands
Below are explanations for a number of useful one-word commands. In many cases, these will not count as a rum. Type the command after the prompt (>) and press the RETURN (or ENTER) key.

INVENTORY--Leather Goddesses of Phobos will list what you are carrying. You can abbreviate INVENTORY to I.
LEWD--This gives you the most risque version
of Leather Goddesses of Phobos. See "The Three Levels of Naughtiness" on page 3.

AGAIN--Leather Goddesses of Phobos will respond as if you had repeated your previous command. For instance, typing KILL THE RADIUM-POW ERED ROBOT WITH THE SW ORD then typing AGAIN would be like trying to kill the robot twice in a row. You can abbreviate AGAIN to G. BRIEF--This command tells Leather
Goddesses of Phobos to give you the full description of a location only the first time you enter it. On subsequent visits, Leather Goddesses of Phobos will tell you only the name of the location and the objects present. This is how Leather Goddesses of Phobos will normally act, unless you tell it otherwise using the VERBOSE or SUPERBRIEF commands. The SUPERBRIEF command tells Leather Goddesses of Phobos to display only the name of a place you have entered, even if you have never been there before. In this mode, Leather Goddesses of Phobos will not even mention which objects are present. Of course, you can always get a description of your location and the items there by typing LOOK. In SUPERBRIEF mode, the blank line between turn will be eliminated. This mode is meant for players who are already very familiar with the geography. The VERBOSE command tells Leather Goddesses of Phobos that you want a complete description of each location, and the objects in it, every time you enter a location, even if you've been there before.

LOOK--This tells Leather Goddesses of Phobos to describe your location in full detail. You can abbreviate LOOK to L. OOPS--If you accidentally mistype a word,
such that Leather Goddesses of Phobos doesn't understand it, you can correct yourself at the next prompt by typing OOPS and the correct word. For example, if you typed HAND THE CHAIN SAW TO GARNDMA and were told "[I don't know the word 'garndma']" you could type OOPS GRANDMA rather than retyping the entire sentence.

QUIT--T his lets you stop. If you want to save your position before quitting, follow the instructions in the "Starting and Stopping" section on page 7. You can abbreviate QUIT to Q. RESTART--This stops the story and starts it over from the beginning. RESTORE--This restores a previously saved position. See "Starting and Stopping" on page 7 for more details. SAVE--This puts a "snapshot" of your current
position on your storage disk. You can return to a saved position in the future using the RESTORE command. See "Starting and Stopping" on page 7 for more details.

DIAGNOSE--Leather Goddesses of Phobos will give you a medical report of your physical condition.

SCRIPT--This command tells your printer to begin making a transcript of the story as you venture onwards. A transcript may aid your memory but is not necessary. It will work only on certain computers; read your Reference Card for details.

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SUGGESTIVE--This gives you a moderately
risque version of Leather Goddesses of Phobos. See "The Three Levels of Naughtiness" on page 3.

Tips for Novices
1. Draw a map. It should include each location and the directions connecting it to adjoining locations. When you find yourself in a new location, make a note of any interesting objects there. (See the small sample map that goes along with the sample transcript on page 3.) There are 10 possible directions (NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, UP, and DOWN) plus IN and OUT. 2. EXAMINE all objects you come across in the story. 3. TAKE all objects you come across in the story. Most objects that you can pick up are important for solving one or more of the puzzles you'll run into. 4. Save your place often. That way, if you mess up or get "killed," you won't have to start over from the beginning. See page 7 for instructions. 5. Read the story carefully! There are often clues in the descriptions of locations and objects. 6. Try everything you can think of- even strange or dangerous actions are fun and may provide clues; you can always save your position first. Here's a silly example: >GIVE THE BASKETBALL TO THE LION The lion takes an experimental bite out of the basketball but spits it out. It continues to gnaw on your leg.

STATUS--This will give you a bunch of
information: your current mode of descriptiveness, the level of "adultness" you're playing at, your score, a ranking based on your score, and the number of turn you've taken.

SUPERBRIEF--This command tells
Leather Goddesses of Phobos to give you the sparest level of descriptiveness. See BRIEF above.

TAME--This gives you a very wholesome
version of Leather Goddesses of Phobos. See "The Three Levels of Naughtiness" on page 3.

UNSCRIPT--This commands your printer to
stop making a transcript.

VERBOSE--This command tells Leather
Goddesses of Phobos to give you the wordiest level of descriptiveness. See BRIEF above.

VERSION--Leather Goddesses of Phobos
responds by showing you the release number and the serial number of your copy of the story. Please include this information if you ever report a "bug" in the. story.

WAIT--This will cause time in the story to pass. Nothing in the story will happen until you type a sentence and press the RETURN (or ENTER) key. You could leave your computer, take a nap, eat lunch, take a ride in a hovercraft, compose a sonnet about the mating habits of baboons, and return to the story to find that nothing has changed. You can use WAIT to make time pass in the story without doing anything. For example, if you met a talking baboon, you might WAIT to see if it will say anything; if you were in a moving hovercraft, you might WAIT to see where it goes. You can abbreviate WAIT to Z.

Here you have a clue that maybe giving something more edible to the lion (that slab of raw meat?) might save your leg.
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7. Unlike other "adventure games" you may have played, there are many possible routes to the end of Leather Goddesses of Phobos. If you get stuck on one puzzle, move on to another. Some puzzles have more than one solution; other puzzles don't need to be solved at all. Sometimes you will have to solve one puzzle in order to obtain the item(s) or information you need to solve another puzzle. 8. You may find it helpful to go through Leather Goddesses of Phobos with another person. Different people may find different puzzles easy and can often complement each other. 9. Read the sample transcript on page 3 to get a feel for how Infocom's interactive fiction works. 10. You can word a command in many different ways. For example, if you were tired, or wanted to climb between the sheets for some other reason, you could type in any of the following:

Common Complaints
Leather Goddesses of Phobos will complain if you type a command that confuses it completely. Leather Goddesses of Phobos will then ignore the rest of the input line. (Certain events, such as being attacked or walking into a wall, may also cause Leather Goddesses of Phobos to ignore the rest of your command, since the event may have changed your situation drastically.) Some of Leather Goddesses of Phobos's complaints:

I don't know the word _________ . The word you typed is not in the story's vocabulary. Sometimes using a synonym or rephrasing will help. If not, Leather Goddesses of Phobos probably doesn't know the idea you were trying to get across. You used the word ____ in a way that I don't understand. Leather Goddesses of Phobos knows the word you typed, but couldn't use it in that sense. Usually this is because Leather Goddesses of Phobos knows the word as a different part of speech. For example, if you typed LOWER THE FLAG, you are using LOWER as a verb, but Leather Goddesses of Phobos might know LOWER only as an adjective, as in PRESS THE LOWER BUTTON.

>GET IN BED >GET ONTO THE BED >LIE DOWN ON THE BED
If you type in a command that Leather Goddesses of Phobos doesn't understand, try rephrasing the command or using synonyms. If Leather Goddesses of Phobos still doesn't understand your command, you are almost certainly trying something that is not important in continuing your adventure. 11. If you really have difficulty, you can type HINT. The screen will then show you a list of questions to which you can get answers. (Simply follow the directions at the top of your screen to see the hint of your choice.) You don't need to use the hints to enjoy the story, but it will make solving the puzzles easier.

There was no verb in that sentence!
Unless you are answering a question, each sentence must have a verb (or one of the special commands).

There seems to be a noun missing in that sentence. This usually means your
sentence was incomplete, such as EAT THE BLUE or PUT THE BOOK IN THE.

There were too many nouns in that sentence. An example is PUT THE SOUP
IN THE BOWL WITH THE LADLE, which has three noun "phrases," one more than Leather Goddesses of Phobos can digest in a single action.

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Come again? You pressed the RETURN (or ENTER) key without typing anything. You can't see any ___ here! The object
you referred to was not accessible. It may be somewhere else, for instance, or present but in a closed container.

We're Never Satisfied
Your input is important. No matter how much testing we do, it seems some "bugs" lie dormant until thousands of you begin brutally assaulting the program in your various inimitable fashions. If you find a bug, or if you think a certain puzzle was too hard of too easy, or if you have some other suggestion, or if you'd like to tell us your opinion of the story, drop us a note! We love every excuse to stop working, and a letter from you is just such an excuse! Write to: Infocom P.O. Box 67001 Los Angeles, CA 90067 Atto: LGOP (The original)

The other object[s] that you m e ntione d isn't [aren't] here. You
referred to one or more objects in the same sentence, some of which aren't present or accessible.

You can't use multiple [in]direct objects with ___ You can use multiple
objects (that is, nouns or noun phrases separated by AND or a comma) or the word ALL only with certain verbs. Among the more useful of these verbs are TAKE, DROP, and PUT. An example of a verb that will not work with multiple objects is EXAMINE; you couldn't say EXAMINE ALL or EXAMINE THE BOWL AND THE SWORD.

If You Have Technical Problems
You can call Infocom Consumer services to report bugs and technical problems, but NOT for hints to solve puzzles, at 310 207 4500. If your disk develops a problem within ninety (90) days after purchase, we will replace it at no charge. Otherwise, there is a replacement fee of $5 (U.S. currency).

You can't go that way. There is no
passage or exit in the direction you want to move. Instruction Manual 13

That sentence isn't one I recognize. The
sentence you typed may have been gibberish, such as TAKE ROPE WITH READ. Or you may have typed a reasonable sentence but used a syntax that Leather Goddesses of Phobos does not recognize, such as REACH UNDER THE GARMENT. Try rephrasing the sentence.


Quick Reference Guide
1. To start the story ("boot up"), see the separate Reference Card in your Leather Goddesses of Phobos package. 2. When you see the prompt (>) on your screen, Leather Goddesses of Phobos is waiting for your input. There are four kinds of sentences or commands that Leather Goddesses of Phobos understands: A. Direction commands: To move from place to place, just type the direction you want to go: NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, UP, DOWN, IN, or OUT. B. Actions: Just type whatever you want to do. Some examples: READ THE BOOK or OPEN THE DOOR or LOOK THROUGH THE WINDOW or GIVE THE BALL TO THE CAT. Once you're familiar with simple commands, try the more complex ones described in "Communicating with Infocom's Interactive Fiction" on page 8. C. Commands given to other characters: To talk to characters in the story, type their name, then a comma, then what you want to say to them. For example: FRED, GIVE ME THE AXE or OLD MAN, HELLO. D. Special commands: Some commands, such as INVENTORY or DIAGNOSE, give you specific information or affect your output. A list of these appears in the "Special Commands" section on page 10.

3. After typing your sentence or command, you must press the RETURN (or ENTER) key before Leather Goddesses of Phobos will respond. 4. On most computers, your screen will display a special line called the "status line." It tells you the name of your current location, your score, and the number of turn you have taken so far in the story. 5. You can pick up and carry many of the items you'll find in the story. For example, if you type TAKE THE TUBE OF JELLY, you will be carrying it. Type INVENTORY to see a list of the items you are carrying. 6. When you want to stop, save your place for later, or start over, read the "Starting and Stopping" section on page 7. 7. If you have trouble, refer to the specific section of the manual for more detailed instructions. Instruction Manual 15





