The Fool's Errand WalkthroughThe Fool's Errand
1 February 1998
Updated 6 September 1999 
Copyright  1998 Balmoral Software (http://www.balmoralsoftware.com). Portions 
copyright  1989 Cliff Johnson. All rights reserved. Republication, 
redistribution or conversion is expressly prohibited without the prior written 
consent of Balmoral Software. Contents subject to change! For the latest 
information, see http://www.balmoralsoftware.com. 



Table of Contents
  General Notes 
  Puzzle Types 
  The Scroll Puzzles 
    The Sun 
    The Singer 
    The Page of Wands 
    The Knight of Wands 
    The Wheel of Fortune 
    The Archway 
    The Canopy 
    The Fighting Boys 
    The Stone Wall 
    The Queen of Wands 
    Three Ships 
    The Juggler 
    The Farmer 
    The Blacksmith 
    The Cathedral 
    The Chapel 
    The Humbug 
    The Maze of Hedges 
    The Queen of Pentacles 
    The Pentacle 
    The World 
    Strength 
    Temperance 
    The Hanged Man 
    The Page of Cups 
    The Knight of Cups 
    The Children 
    The Couple 
    The Dancers 
    The Family 
    The Queen of Cups 
    The Cloud 
    The Vision 
    The Enchantment 
    The Hierophant 
    The Moon 
    The Emperor 
    The Empress 
    The Star 
    The High Priestess 
    The Sentry 
    The Knight of Swords 
    The Chant 
    The Dream 
    The Queen of Swords 
    The Boat 
    Despair 
    Justice 
    The Chariot 
    The Thief 
    The Hermit 
    Judgement 
    The Tower 
    The Devil 
    Death 
    The Magician 
    The Lovers 
  The Treasure Puzzles 
    The Kings are confused 
    Within the Kingdom of the Pentacles 
    The Queens are confused 
    Within the Kingdom of the Wands 
    The Path of Six is disguised 
    The mystic chant is disguised 
    The Knights and Pages are confused 
    The Maze of Thorns is disguised 
    The Hierophant is disguised and confused 
    If justice be done 
    Within the Kingdom of the Swords 
    Follow the straight path 
    Within the Kingdom of the Cups 
    Eight in the land are disguised 
  Endgame 
  Puzzle Play Order 



General Notes
The Fool's Errand is being offered as copyrightware. For more information, visit 
Cliff Johnson's web site at www.fools-errand.com. 
Saved-game files are more like status files - they get updated with the progress 
of the game - so be sure to exit the program and copy the appropriate .TFE 
saved-game file if you want to return to a fixed point in the game. 
Recheck the Sun map after each new scroll section is displayed. 
The File | About selection shows your current progress in the game. 
Switching between keyboard and mouse control is accomplished with the INSTALL 
program. 
Gameplay consists of disclosing various scroll sections; if a section contains a 
? icon at the bottom, it has an associated puzzle that can be accessed by 
pressing Enter. Unsolved puzzles are identified in the pull-down menus by icons 
to the left of the puzzle name. Greyed-out scroll sections are not accessible 
until a precursor puzzle is solved. 
In keyboard mode, press Esc to access the upper pulldown menus. Press N for No 
to cancel saving a game. 
In either keyboard or mouse mode, press PgDn to go to the most recent saved 
games at the bottom of the load-game list. There is a handy game-overwrite 
warning. 
Cursor movement (keyboard arrow key) abbreviations: 
  L: Left (Ln for n repetitions)
  R: Right
  U: Up
  D: Down 
Thanks to Fredrik Strm, Marc Sira, Matthew Daly, and especially Stefan Bendt. 
Corrected aspect ratio images courtesy of Cliff Johnson. 



Puzzle Types
Crossword Puzzles 
  The Blacksmith 
  Temperance 
  The Page of Cups 
  The Hierophant 
  The Empress 
  The Boat 
  Most of the Treasure Puzzles 
Anagram generators (for example, Inge's and Brendan's) may be useful in solving 
crossword puzzle entries. 
Jigsaw Puzzles 
  The Sun 
  The Cathedral 
  Strength 
  The Hanged Man 
  The Cloud 
  The Tower 
  The Magician 
Jigsaw puzzles are solved by exchanging pieces (most conveniently done with the 
mouse) to create a complete picture. Jigsaw puzzles cannot be restarted from 
their original jumbled-up form, so be sure to copy your .TFE file beforehand if 
you want to solve the puzzle from the beginning. 
Polyomino Puzzles 
  The Farmer 
  The Pentacle 
  The Dancers 
  The Vision 
  The Star 
  The Chariot 
Polyomino puzzles involve the positioning of puzzle pieces to completely fill a 
rectangular area and spell out a hidden phrase or words. To get you started, one 
of the pieces is fixed in its correct position. 
Decryption Puzzles 
  The Knight of Wands 
  The Juggler 
  The Knight of Cups 
  The Knight of Swords 
  The Chant 
  The Devil 
Decryption puzzles sometimes have an initial word or phrase that, when used, may 
decode enough of the message so that the rest of it can be determined. 
Maze Puzzles 
  The Archway 
  The Humbug 
  The Maze of Hedges 
  The Hermit 
  The Maze of Thorns (in Treasure Puzzles) 
Most mazes are more easily navigated by putting the game into keyboard mode. 
Warning: Mazes do not have a restart command, so be sure to first copy your .TFE 
save-game file if you want to replay the maze from the beginning. 
Word Square Puzzles 
  The Queen of Wands 
  The Queen of Pentacles 
  The Queen of Cups 
  The Queen of Swords 
Word square puzzles involve the positioning of nine letters in a 3 x 3 matrix so 
that six 3-letter words are formed. The center letter in the matrix is fixed. 
Word square puzzles have two solutions that are transposes of each other (rows 
and columns exchanged). 
Word Search Puzzles 
  The Canopy 
  The World 
  The Family 
  The Emperor 
  The Lovers 
Word search puzzles contain words in horizontal (left to right) and vertical 
(top to bottom) orientations. The puzzles may be easier to solve by finding all 
vertical words first. 
Word Formula Puzzles 
  The Fighting Boys 
  The Children 
  The Enchantment 
  The Dream 
Word formula puzzles require a sequence of text operations to be completed in 
the proper order. Operations include adding prefixes and/or suffixes to existing 
text, replacing occurrences of one text string with another, and reversing the 
text string. Pay particular attention to the positioning of spaces separating 
words. 
Mask Puzzles 
  The Singer 
  The Moon 
  Despair 
  Judgement 
Mask puzzles involve the difficult task of displaying or hiding irregular 
regions of the screen in order to disclose three hidden letters, typically in an 
unusual blocky font style. A button for each letter of a phrase controls one 
area of the screen, and overlapping areas cancel each other out. Solutions given 
below use carets (^) to indicate which letter buttons to press. 
Hidden-Phrase Puzzles 
  The Page of Wands 
  The Couple 
  The Thief 
  The Sentry 
Hidden-phrase puzzles involve the entry of text which is hidden in some way in 
the screen background. 
Other Puzzles 
  The Wheel of Fortune (game) 
  The Stone Wall 
  Three Ships 
  The Chapel 
  The High Priestess 
  Justice 
  Death 
  Some of the Treasure Puzzles 



The Scroll Puzzles
Scroll puzzles are accessed from the pull-down menus arranged along the top of 
the screen. 
The Sun
The Sun puzzle consists of a map in which 21 locations are initially displayed; 
turn them all over so that new locations can be easily identified. Reading the 
scroll sections from the pull-down menus will identify many of the initial map 
locations; for example, a reference to a lion in Strength (II) and to a strange 
bird in The Emperor (IV). The main objective of the first part of the game is to 
first uncover and then descramble the Sun map locations. Noting that there are 
80 scroll sections in the pull-down menus and 81 Sun map locations, it should be 
obvious that there is a one-to-one relationship between scroll sections (whether 
or not they have an associated puzzle) and Sun map locations. It is therefore 
imperative that you revisit the Sun map every time a new scroll section is 
uncovered, and make a written note describing the newly-uncovered map location 
(unless you want to use the sun map solution given below). 
After all puzzles have been solved and all sun map pieces displayed, the Sun 
puzzle can be solved. A continuous path through all scroll sections in order 
must be created: 
Sun Map 
On completion of the sun map, the Treasure Puzzles are available. 
The Singer
The Singer is a mask puzzle with solution 
	a r e Y O U R e y e s B L I N D
	^           ^ ^   ^     ^   ^ ^
disclosing the three letters 
  B O W 
The Page of Wands
The Page of Wands is a hidden-phrase puzzle in which hidden text may be found at 
the bottom of the screen: 
  TO THE EAST 
The Knight of Wands
The Knight of Wands is a decryption puzzle in which the initial clue 
  FBUMSFF = SADNESS 
gets you started toward the solution: 
	       WELL
	     HE BEGAN
	   I MET A PAGE
	  IN MY TRAVELS
	AND HE WAS SEEKING
	   THE PYRAMIDS
The Wheel of Fortune
This puzzle, actually a card game using a simplified Thoth tarot deck, requires 
you to beat the "Old Man" computer opponent by accumulating 700 points before he 
does. At the beginning of every turn, you're allowed to pick one of three dealt 
cards to add to your existing two-card hand: 
	Old Man's     Dealt      Dealt      Dealt      Your
	Hand          Card 1     Card 2     Card 3     Hand

	Hand                                           Hand
	Card 1                                         Card 1

	Hand                                           Hand
	Card 2                                         Card 2
	(hidden)
We found the game to be too sensitive to mouse clicks, and recommend using the 
arrow keys to select cards after configuring the game for keyboard mode. A 
general strategy is to choose the dealt card that will maximize the value of 
your own hand while preventing the possibility of a high hand being created by 
your opponent. A "pass" or yield option is available by pressing the Y key if 
you feel more would be lost by allowing your opponent to take any of the dealt 
cards. The best combinations for each card (ranked from best to worst) are: 
	Card		combined with			makes

	Death		High Priestess,Devil		Dark Pair
	Magician	Fool				High Pair
	High Priestess	Death,Devil			Dark Pair
	Hierophant	Justice,Judgement,Temperance	Council Pair
			Emperor,Empress,Hanged Man	Royal Pair
	Devil		Death,High Priestess		Dark Pair
	World		Moon,Star			Astral Pair
	Moon		World,Star			Astral Pair
	Star		World,Moon			Astral Pair
	Justice		Hierophant,Judgement,Temperance	Council Pair
	Judgement	Hierophant,Justice,Temperance	Council Pair
	Strength	Hanged Man,Hermit,Chariot	Mortal Pair
	Emperor		Hierophant,Empress,Hanged Man	Royal Pair
	Empress		Hierophant,Emperor,Hanged Man	Royal Pair
	Hanged Man	Strength,Hermit,Chariot		Mortal Pair
			Fortune Wheel,Lovers,Fool	Lucky Pair
	Hermit		Hierophant,Emperor,Empress	Royal Pair
			Strength,Hanged Man,Chariot	Mortal Pair
	Fortune Wheel	Hanged Man,Lovers,Fool		Lucky Pair
	Temperance	Hierophant,Justice,Judgement	Council Pair
	Tower		Chariot,Lovers,Fool		Low Pair
	Chariot		Strength,Hanged Man,Hermit	Mortal Pair
			Tower,Lovers,Fool		Low Pair
	Lovers		Hanged Man,Fortune Wheel,Fool	Lucky Pair
			Tower,Chariot,Fool		Low Pair
	Fool		Magician			High Pair
			Hanged Man,Fortune Wheel,Lovers	Lucky Pair
			Tower,Chariot,Lovers		Low Pair
The rankings of the pairs are: 
Pair		Cards						Score

High Pair	Magician,Fool					81
Dark Pair	Death,High Priestess,Devil			72
Astral Pair	World,Moon,Star					63
Council Pair	Hierophant,Justice,Judgement,Temperance		54
Royal Pair	Hierophant,Emperor,Empress,Hermit		45
Mortal Pair	Strength,Hanged Man,Hermit,Chariot		36
Lucky Pair	Hanged Man,Fortune Wheel,Lovers,Fool		27
Low Pair	Tower,Chariot,Lovers,Fool			18
A triplet of cards from the same pair group beats any pair. Likewise, a pair 
beats any single card. A winning high card scores 9 points. A winning pair gains 
the score shown above. Triplets (all three cards from the same pair group) score 
an additional 72 points beyond the pair score. Tying pairs or triplets are 
ranked by the highest card they contain, using the basic card ranking in the 
first table above. 
Armed with the tables above, you should be able to win a game relatively 
quickly. However, you will eventually win a game no matter what choices you 
make, so if you want to get on with the rest of The Fool's Errand without 
playing the Wheel of Fortune, you can hold down the Enter key for a few minutes 
until you win. 
The Archway
The Archway is a maze puzzle in which secret doors and panels may open or close 
unexpectedly as you try to maneuver the white dot to the exit at right. To 
traverse the maze, you can use the map 
The Archway 
or the move sequence 
  U R3 U2 R2 U2 R U3 L U3 L2 D R D L D L D6 L2 U R U L U R U L U R U L U R U L 
  U3 R8 D L D R D L D4 R D3 L D2 L2 D R3 U2 R2 U2 L U R U L U R U6 R D2 R2 U L U 
  R3 D R U R2 D4 R U4 R2 D R U R D2 L3 D3 L D2 L2 U L4 U L D5 R D R D L D R2 U2 
  R2 D L D R2 U2 R U R D2 L D R2 U R D R U5 L2 U4 R2 D L D R2 
The Canopy
The Canopy is a word search puzzle in which you must find the names of 23 
delicious vegetables: 
	. R . . C . L . . P . P . . . . . . . A . . . L
	C A B B A G E . T O M A T O . C E L E R Y . . E
	. D . . R . E . . T . R . . . . . . . T . . . T
	. I . . R . K . P A R S N I P . . O N I O N . T
	. S . . O . . A . T . L . . . . . . . C . . . U
	. H . . T . . S . O . E . B . . . . . H . C . C
	S . . . . . . P . . . Y . E . . . B . O . U . E
	C . . . . . . A . . . . . A . . . R . K . C . .
	A . R H U B A R B . . . . N . T . O . E . U . L
	L . . . . . . A . . . . . S . U . C . . . M . E
	L . . . . E G G P L A N T . . R . C . . . B . N
	I . . . . . . U . . . . . . . N . O . . . E . T
	O . . S Q U A S H . . C A U L I F L O W E R . I
	N . . . . . . . . . . . . . . P . I . . . . . L
The Fighting Boys
The Fighting Boys is a word formula puzzle with solution 
  NEW GNU 
derived from the sequence 
  3 2 1 4 5 
The Stone Wall
The Stone Wall is a letter-search puzzle with solution 
	R A T   I V Y
The Queen of Wands
The Queen of Wands is a word square puzzle with solution: 
	S A D
	I C E
	N E W
Three Ships
In the Three Ships puzzle, you must click on the "?" icon, but if your mouse 
cursor gets too close to it, it jumps away! Using the clue in the solution to 
the Devil puzzle, note that typing in N, E, S or W on the keyboard causes the 
icon to move in the corresponding compass direction, without moving your mouse 
cursor. Exploit this trick to solve the puzzle by moving the icon to the cursor 
(rather than the other way around) using the keyboard keys for the compass 
directions. 
The 1st Key of Thoth. On completion of the Three Ships puzzle, you'll 
momentarily see the message "Behold the 1st Key of Thoth", and your mouse cursor 
will change from a white arrow into a golden key. At this point you can complete 
the unfinished High Priestess puzzle. 
The Juggler
The Juggler is a decryption puzzle in which the initial clue 
  PUGR OQUFEZ = MANY DEATHS 
gets you started toward the solution: 
	I AM AFRAID THAT I AM
	NOT THE MESSENGER YOU
	  EXPECT  BUT I WAS
	TOLD TO WARN YOU THAT
	  TWO SHIPS APPROACH
	    FROM THE SOUTH
The Farmer
The Farmer is a polyomino puzzle with solution 
The Farmer 
The Blacksmith
The Blacksmith is a crossword puzzle based on similar-sounding word pairs: 
  MERRY / SORRY 
  BROWN / CROWN 
  QUICK / QUILL 
  BLISS / AMISS 
  GROWL / SCOWL 
  WORTH / NORTH 
  GHOUL / GHOST 
  THROB / THREE 
  STILL / CHILL 
The Cathedral
The Cathedral is a jigsaw puzzle containing a large three-letter word: 
The Cathedral 
The Chapel
In The Chapel puzzle, find the correct combination of the three letters missing 
from the picture: 
  FIE 
The Humbug
The Humbug is a maze puzzle in which you must carefully retrace the overlapping 
path of the eye symbol. From the beginning, use the move sequence 
  U4 L6 U12 R5 D3 L6 U6 R7 D7 L8 D3 R6 D4 L6 D8 R12 U6 L5 U9 R5 D6 R3 D9 R22 U6 
  L2 D4 L16 U6 R5 D5 L7 U9 R8 D8 R7 U13 L5 U4 R9 D5 L4 U6 L9 D6 R6 U2 R5 D6 R2 
  U3 L3 D4 L4 U3 L14 D7 L5 D2 L11 U5 R11 U11 R5 D4 L5 U3 L6 D6 R11 U3 R4 U3 R9 
  D12 L15 D5 
The 2nd Key of Thoth. On completion of the Humbug maze, you'll encounter one of 
the animated or arcade-like puzzles in the game. Here, the object is to 
successfully click on each of four stationary pink squares against a 
randomly-changing background. In keyboard mode, a reliable way of solving the 
puzzle is to move the arrow cursor to the extreme upper right-hand corner and 
then use the move sequence 
  L17 D10 [Enter] U8 R11 [Enter] R4 D10 [Enter] U6 L9 [Enter] 
at which point the target areas are displayed on a static screen: 
The 2nd Key of Thoth 
The Maze of Hedges
The Maze of Hedges is a maze puzzle in which some of the walls have yet to be 
discovered and many locations contain sources of "whispering winds" that will 
randomly reposition your white dot before you can maneuver it to the exit at 
right. To traverse the maze, you can use the map 
The Maze of Hedges 
which shows all hidden walls. Avoid locations indicated with a "W". If you are 
starting the maze from the beginning, you can also use the move sequence 
  R2 U L U R2 D2 R6 U3 L2 U R U L U L U R U L2 D2 L D2 L U L2 U L U2 L D L4 D R 
  D L6 D L D2 L U3 R U L U R2 D R U2 L2 U2 L U2 R2 D2 R2 D4 R2 U L U2 R D R3 U 
  L2 U L U L2 U2 R2 D R D R D R2 U L U L U R2 D R U R D R U R D2 R2 U2 R D R2 U 
  R3 D3 R D2 L D2 R U R 
The Queen of Pentacles
The Queen of Pentacles is a word square puzzle with solution: 
	A T E
	R O B
	M O B
The Pentacle
The Pentacle is a two-color polyomino puzzle with solution 
The Pentacle 
The World
The World is a word search puzzle in which you must find the names of 23 
European countries: 
	. A . . F . . . C . . F R A N C E . . . A . . .
	R U S S I A . . Z . G . . . . . S C O T L A N D
	. S . . N . S W E D E N . . . S . . . . B . . .
	. T . . L . . . C . R . N O R W A Y . . A . . .
	I R E L A N D . H . M . . . . I . . . . N . Y .
	. I . . N . . P O L A N D . I T A L Y . I . U .
	. A . . D . . . S . N . . . . Z . . . . A . G .
	. . G . . . T . L . Y . . I C E L A N D . . O .
	. . R . . . U . O . . . . . . R . . . . . . S .
	. . E . . . R . V . . . E N G L A N D . . . L .
	. N E T H E R L A N D S . . . A . . . . . . A .
	. . C . . . E . K . . R U M A N I A . . . . V .
	. . E . . . Y . I . . . . . . D . . . . . . I .
	. . . . . . . . A . S P A I N . P O R T U G A L
Strength
Strength is a jigsaw puzzle with a pyramids and Eye of Horus theme: 
Strength 
Temperance
Temperance is a crossword puzzle based on (non-traditional) anniversary gifts: 
	P A P E R
	      L E A T H E R
	  W O O D
	  T U R Q U O I S E
	S I L V E R
	    B R O N Z E
The Hanged Man
The Hanged Man is a jigsaw puzzle with a chase theme: 
The Hanged Man 
The Page of Cups
The Page of Cups is a crossword puzzle based on a fish theme: 
	S A R D I N E
	      T R O U T
	G O L D F I S H
	            H A L I B U T
	          M I N N O W
	            P E R C H
The Knight of Cups
The Knight of Cups is a decryption puzzle in which the initial clue 
  GPHVI AFPJJ = DEATH KNELL 
gets you started toward the solution: 
	ALAS I DO HE SIGHED
	 YOUR KNIGHT SAYS
	       THAT
	NO SHIP HAS LANDED
	  UPON YOUR SHORE
The Children
The Children is a word formula puzzle with solution 
  WE ARE THE LAST OF THOSE WHO CARE 
derived from the sequence 
  2 5 4 6 1 3 
The Couple
The Couple is a hidden-phrase puzzle in which the hidden text 
  LEAP FOR JOY 
is found by using the first letters of the sentence shown on the screen: 
  "Ladies enjoy and perhaps favor odd
  rowdy jigs of yore!" thought the fool. 
The Dancers
The Dancers is a polyomino puzzle with solution 
The Dancers 
The Family
The Family is a word search puzzle in which you must find the names of 26 
colors: 
	. V . . . . T . . . B . . . . B . . . . . . . .
	. E . . . P U R P L E . . M . R . . . . . . L .
	. R . . . . R . . . I . M A R O O N . G . . A .
	A M B E R . Q . Y . G . . G . W . . . R . . V .
	. I . . . . U . E . E . . E . N . S C A R L E T
	B L U E . . O . L . . . . N . . . . . Y . . N .
	. L . . . V I O L E T . . T . . . . . . . . D .
	P I N K . . S . O . . O R A N G E . A Z U R E .
	. O . . . . E . W . . . . . . . . . . . . . R .
	I N D I G O . . . G . . . W . B L A C K . . . .
	. . . . . . . . . R . . . H . . . . . . . . . .
	C H A R T R E U S E . C R I M S O N . H A Z E L
	. . . . . . . . . E . . . T . . . . . . . . . .
	. A Q U A M A R I N E . . E . . . . . O C H R E
The Queen of Cups
The Queen of Cups is a word square puzzle with solution: 
	T W O
	O I L
	E N D
The Cloud
The Cloud is a jigsaw puzzle with a number words theme: 
The Cloud 
The Vision
The Vision is a polyomino puzzle with solution 
The Vision 
The Enchantment
Enchantment is a word formula puzzle with solution 
  SIXTEEN-SIXTEEN 
derived from the sequence 
  1 4 6 7 5 2 3 
The Hierophant
The Hierophant is a crossword puzzle based on number word pairs: 
  FOURTEEN / THREE 
  TWELVE / TWO 
  NINETEEN / ONE 
  SEVENTEEN / FIVE 
  THIRTEEN / SIX 
The Moon
The Moon is a mask puzzle with solution 
	M U C H t o A C C O M P L I S H
	    ^ ^   ^ ^   ^ ^   ^ ^ ^ ^ ^
disclosing the three letters 
  A I H 
The Emperor
The Emperor is a word search puzzle in which you must find the names of 26 
birds: 
	. . G . . . . . . . C . . . F . S . R . S . B .
	. W O O D P E C K E R . W H I P P O O R W I L L
	. . O . . . . . . . O . . . N . A . B . A . U .
	T . S . . . . . W . W . . . C . R . I . L . E .
	H . E . . . B . R . . . . . H . R . N . L . J .
	R . . . . D O V E . P . . . . . O . . . O . A .
	U . . . . . B . N . A . C . H A W K . . W . Y .
	S . . . V . O . . . R . A . . . . . . . . C . .
	H . E . U . L . . . A . R . M E A D O W L A R K
	. . A . L . I . . . K . D . . . . . . . . N . .
	N I G H T I N G A L E . I . D . . . . . . A . .
	. . L . U . K . . . E . N . U . B U Z Z A R D .
	. . E . R . . . N U T H A T C H . . . . . Y . .
	. . . H E R O N . . . . L . K . C R A N E . . .
The Empress
The Empress is a dual crossword puzzle of scrambled four-letter words: 
	M I S S
	      T W I G
	I D E A
	      R O O T

	W E E P
	      Y O U R
	H A I R
	      A R E A
	W O R M
	      I R O N
	L A R D
	      S O U P
The Star
The Star is a polyomino puzzle with solution 
The Star 
The High Priestess
To solve the first High Priestess puzzle ("The 99 Enchantments"), click on each 
of the numbers 99,...,1 in descending order. The number you're currently looking 
for will be shown in the "Enchantments" title at upper right. When you get down 
to 32, the numbers will start to reposition randomly on the screen, with the 
dwell time decreasing as you approach 1. The last number is particularly 
difficult to click on, but with vigorous mouse clicking in previously-visited 
regions, you'll eventually get it. 
On completion of the 99 Enchantments, you'll be viewing a large Eye of Horus 
with the cursor rubberbanded to the center of the eye. To complete this puzzle, 
you'll need the 1st Key of Thoth from the Three Ships puzzle. 
The Book of Thoth. When you've completed the Three Ships puzzle and your mouse 
cursor has changed into a golden key, move the cursor to the center of the Eye 
of Horus symbol in the High Priestess puzzle to display the Book of Thoth 
animated puzzle. Switch to keyboard mode. Follow the same solution sequence you 
used to solve the 2nd Key of Thoth part of the Humbug puzzle, but here the 
stationary pink squares are now invisible: Move the arrow cursor to the extreme 
upper right-hand corner and then use the move sequence 
  L17 D10 [Enter] U8 R11 [Enter] R4 D10 [Enter] U6 L9 [Enter] 
Next, switch back to mouse mode and follow the solution sequence for the 3rd Key 
of Thoth part of the Justice puzzle: Drag the left side of the display to the 
right, painting the screen purple. Continue by dragging from right to left 
(blue), top to bottom (red) and bottom to top (gray). 
Finally, switch to keyboard mode and follow the solution sequence for the Last 
Key of Thoth part of the Hermit puzzle: Position the point of the cursor in the 
extreme lower-left corner of the blinking grid, then move 
  R6 U1 [Enter] R3 U2 L2 U2 R2 U3 L3 U4 R7 D4 L3 D3 R2 D2 L2 D2 R3 
You'll then see the Treasure Puzzle, but won't be able to access it until later. 
Press [Enter] a couple of times to return to the scroll. 
The Sentry
The Sentry is a hidden-phrase puzzle in which hidden text may be determined from 
simple subtraction problems for each letter; for example, ABOUT - BOAT = U: 
  DO NOT TRY TO STOP US 
The Knight of Swords
The Knight of Swords is a decryption puzzle in which the initial clue 
  LSIG HARUY = GRIM TALES 
gets you started toward the solution: 
	I BRING A MESSAGE
	 FROM YOUR KNIGHT
	     HE TELLS
	   OF AN ATTACK
	        BY
	EIGHT MAGICAL WANDS
The Chant
The Chant is a decryption puzzle with no initial clue; you're on your own to 
find the solution 
	A GIANT WHEEL STOOD
	 NEAR THE PYRAMIDS
	     AND I SAW
	THREE MYSTICAL WORDS
	 ONE ATOP THE OTHER
The Dream
The Dream is a word formula puzzle with solution 
  HE SANG THIS HAUNTING SONG 
derived from the sequence 
  6 1 7 4 3 2 8 5 
The Queen of Swords
The Queen of Swords is a word square puzzle with solution: 
	R O B
	A W E
	W E E
The Boat
The Boat is a crossword puzzle of numerous five-letter words, displayed a few at 
at time. Letters in each new group may be exchanged between words, but there is 
initially no need to do so. After the first six words are found, clues are 
provided and letters must be exchanged between words to derive the solution: 
	C H A O S       T A R O T       C R I S P
	H   V   L E E C H       R O U G H   D   E
	A R O M A       R       I       A L I G N
	I   I   T O R S O       C R O S S   O   N
	N U D G E       W R E C K       E N T R Y
	                    M
	              D E S P A I R
	C R A C K     I     T     O     W R O N G
	R   R   N     T     Y     A     O   U   R
	A L I B I     C           S     R A N G E
	S   S   F I G H T       U T T E R   C   E
	S I E G E                       Y I E L D
A final seven-letter word completes the puzzle. 
Despair
Despair is a mask puzzle with solution 
	T E N g l o w i n g S W O R D S
	  ^   ^ ^ ^ ^   ^ ^ ^ ^ ^   ^ ^
disclosing the three letters 
  P U S 
Justice
The objective of the Justice puzzle is to activate all twenty-five squares. Each 
square changes the state (on or off) of other squares and possibly also of 
itself. One solution is to click on the squares in the sequence A-M shown below: 

Justice 
then complete the diagram by clicking on position J again. 
The 3rd Key of Thoth. On completion of the Justice puzzle, you'll encounter 
another of the animated puzzles in the game. Using the mouse, drag the flashing 
vertical bar from left to right, painting the screen purple. Continue by 
dragging from right to left (blue), top to bottom (red) and bottom to top 
(gray). 
The Chariot
The Chariot is a polyomino puzzle with solution 
The Chariot 
The Thief
The Thief is a hidden-phrase puzzle in which hidden text may be found near the 
top of the screen: 
  I TAKE NO CREDIT FOR THIS 
The Hermit
The Hermit is an animated maze puzzle in which several separate maze paths are 
individually explored, then combined together. To traverse the maze, you can use 
the map 
The Hermit 
Starting from the beginning position in the fifth row (from the top) and tenth 
column, you can also use the move sequence 
  [Enter] U4 R10 D2 L8 D2 R8 D [Enter] D8 L2 U7 L2 D7 L2 U3 L2 D3 L2 U3 L2 D3 L 
  [Enter] L U5 R8 U2 L10 D7 L3 U2 R U2 L U [Enter] U R U2 L U5 R2 D3 R D R2 U4 
  R2 D4 R2 [Enter] U4 R10 D2 L8 D2 R8 D9 L2 U7 L2 D7 L2 U3 L2 D3 L2 U3 L2 D3 L2 
  U5 R8 U2 L10 D7 L3 U2 R U2 L U2 R U2 L U5 R2 D3 R D R2 U4 R2 D4 R 
The Last Key of Thoth. On completion of the Hermit maze (twice), you'll 
encounter another maze challenge. To traverse the maze, you can use the map 
The Last Key of Thoth 
or, from the end of the move sequence above, move D8 L2 to the lower-left of the 
blinking squares, then use the following move sequence: 
  [Enter] R3 U2 L2 U2 R2 U3 L3 U4 R7 D4 L3 D3 R2 D2 L2 D2 R3 
Judgement
Judgement is a mask puzzle with solution 
	g a z e I N T O t h e S A N D S
	^ ^       ^ ^ ^ ^ ^ ^       ^ ^
disclosing the three letters 
  E Z C 
The Tower
The Tower is a jigsaw puzzle containing a nighttime scene: 
The Tower 
The Devil
The Devil is a decryption puzzle with no initial clue; you're on your own to 
find the solution 
	TO SECURE THAT WHICH
	 CANNOT BE GOTTEN
	YOU MUST INVOKE THE
	POINTS OF A COMPASS
	  AND CONVINCE IT
	   TO COME TO YOU
Death
Death is an animated puzzle the object of which is to click on the white eye 
symbol without being "hit" by the red eye symbol. On a reasonably-fast PC, this 
is virtually impossible without halting the animation in some way. To solve the 
puzzle, move the mouse cursor to the menu bar at the top of the screen. Click 
and hold on the "-I-" item to pull down its menu. Drag the mouse cursor down to 
the white eye symbol at the bottom left of the screen. Release the mouse button, 
then click the mouse without moving it. The timing is a little sensitive, so 
this procedure may have to be repeated a few times until the puzzle is solved. 
The Magician
The Magician is a jigsaw puzzle with a seashore theme: 
The Magician 
The Lovers
The Lovers is a word search puzzle in which you must find the names of 22 tarot 
cards (including the Sun) in the game: 
	. . H . W . . . . . . H . . . . . . . . . . M .
	. H I G H P R I E S T E S S . H A N G E D M A N
	. . E . E . . . . . . R . . T . . . . . . . G .
	. . R . E . . J . . E M P R E S S . . D E V I L
	. W O R L D . U . . . I . . M . . . . . . . C .
	. . P . O . . D . . . T . . P . . . . . . . I .
	J . H . F . . G . . . . . . E . . . . . S T A R
	U . A . F . . E . D . . . . R . . . . T . . N .
	S . N . O . E M P E R O R . A . . F O O L . . .
	T . T . R . . E . A . . . . N . . . . W . . . .
	I . . S T R E N G T H . . . C . . . . E . M . .
	C . . . U . . T . H . . . . E . C H A R I O T .
	E . S U N . . . . . . . . . . . . . . . . O . .
	. . . . E . . . . . L O V E R S . . . . . N . .



The Treasure Puzzles
All treasure puzzles (except the Maze of Thorns) are best played in mouse mode. 
When the Sun puzzle has been completed, fourteen treasures must be identified 
and entered in the Book of Thoth crossword puzzle displayed by clicking on the 
scroll icon above the lower-right corner of the sun map. Each of these treasures 
is identified by a clue that gives some idea of where to discover the treasure. 
Some of these clues contain "code words" indicating the disposition of letters 
in the crossword solutions: 
  Confused: Letters must be unscrambled
  Within: The treasure will be found in a secondary crossword puzzle on the sun 
  map
  Disguised: Letters must be decrypted 
Note that some treasures are both scrambled and encrypted. Web-based anagram 
generators, particularly Inge's in which the number and length of words can be 
specified, are helpful in unscrambling phrases. Decryption can be performed 
using one of four decoders available on the sun map where there are double 
borders bracketing the map square boundaries vertically or horizontally; to use 
one, enter the text to be decoded or press the space bar to restart. Four 
secondary crossword puzzles are accessible on the sun map where grids of 
blue-and-white squares are shown. Additional secondary puzzles are found in the 
Straight Path, Maze of Thorns and Wheel of Fortune map locations. 
The name of the scroll section corresponding to any sun map location is 
displayed by pressing the Shift key when the cursor is on the square. Other new 
game control features are described by clicking on "The Sun" menu item at the 
top of the screen. 
The game is completed when all fourteen treasures have been entered into the 
Book of Thoth crossword puzzle; disclosing a final treasure for the Fool. These 
treasures can be entered into the puzzle as soon as they are known; it is not 
strictly necessary to first solve an associated secondary puzzle. 
Some of the secondary puzzles are themselves interesting challenges, but 
frankly, some of the treasures and the arrangements of their supporting puzzles 
seem to be derived in rather arbitrary ways from the clues given in the scroll 
sections and on the sun map; several solutions or combinations different from 
the "right" one are sometimes equally consistent and logical. For those needing 
an "easy way out" for the Treasure Puzzles, all solutions may be found within 
the main game executable file immediately after a record containing "SOUP". 
Also, visual indications of the treasures are displayed by the separate "FINALE" 
program. 
The Kings are confused
From the sun map, collect the letters O, E, A and R from the locations for the 
Kings of Swords, Pentacles, Cups and Wands. In the corresponding scroll sections 
in menu V, obtain the red letters N, Z, T and U. In the scroll sections for the 
kingdoms themselves (The Wand, The Pentacle, The Cup and The Sword), get the red 
letters S, B, T and E. Unscramble the twelve letters to derive the name of the 
treasure: 
  BRONZE STATUE 
Within the Kingdom of the Pentacles
The treasure can be found by solving the secondary crossword puzzle located at 
the boundaries of The Page of Pentacles and The Merchant map locations. Eight 
3-letter words are entered using information in the The World, Strength, 
Temperance, The Hanged Man, The Blacksmith, The Cathedral, The Chapel and The 
Humbug scroll sections: 
	Y E S
	E R A
	S I P
	T O P
	A I H
	R O I
	M Y R
	F I E
The highlighted letters give the name of the treasure: 
  STAR SAPPHIRE 
The Queens are confused
From the scroll sections for The Queens of Wands, Pentacles, Cups and Swords, 
obtain the four magic words CLAC, TRSC, YNAL and EKE. Unscramble the fifteen 
letters to derive the name of the treasure: 
  CRYSTAL NECKLACE 
Within the Kingdom of the Wands 
The treasure can be found by solving the secondary crossword puzzle located at 
the boundaries of The Canopy, The Watchtower, The Fighting Boys and The Stone 
Wall map locations. Sixteen 3-letter words are entered using information in the 
four corresponding scroll sections: 
	R E D | R A T
	U R N | I V Y
	------+------
	B A D | N E W
	Y A M | G N U
The highlighted letters give the name of the treasure: 
  RUBY RING 
The Path of Six is disguised
Solving this puzzle requires careful reading of the scroll sections. In the 
Three Ships section, note the highlighted reference to "the first of six", 
obtain the letters RW and note the reference to chasing a fish. In the Page of 
Cups section describing a fish chase, get the letters KD and note the reference 
to a woman holding two swords. In the Chant section describing a woman with two 
rusty swords, obtain the letters EZC and note the reference to a family 
departing by boat. In the corresponding Boat section, pick up the letters YH and 
note the reference to a broken wheel. In the Chariot scroll section describing a 
broken chariot wheel, obtain the letters HA and note the reference to a thief 
stealing seven. Finally, in the Thief section, pick up the letters RW and note 
the highlighted reference to "the last of its kind". This phrase indicates that 
you have found all necessary letters: 
  R W K D E Z C Y H H A R W 
Process these letters through the decoder on the sun map between The Dead 
Warrior and Justice locations to obtain the name of the treasure: 
  ONYX MEDALLION 
The mystic chant is disguised 
In The Stream scroll text may be found a reference to a mystical chant: 
	N Z S L T Z M B   H G Z U U
Process these letters through the decoder on the sun map between The Madness and 
The Page of Wands locations to obtain the name of the treasure: 
  MAHOGANY STAFF 
The Knights and Pages are confused
Collect eight green capital letters on the sun map locations corresponding to 
the Knights and Pages of Wands, Pentacles, Cups and Swords: 
  D S L U T D O G 
This doesn't sound like a treasure! Unscramble the eight letters to derive the 
name of the real treasure: 
  GOLD DUST 
The Maze of Thorns is disguised 
Change to keyboard mode and select The Maze of Thorns sun map location. To 
traverse this Rogue-like maze, you'll need to find various inventory items 
(amongst some red herrings) to pass various entities blocking your passage, and 
eventually make your way to the exit at right. You can use the map 
The Maze of Thorns 
The first inventory item, a four-leaf clover, is inaccessible until "eleven are 
seen"; that is, until all eleven blocks are first identified. From the initial 
white dot location, follow the move sequence 
  D5 to identify the Troll
  U6 L2 U R2 U R D3 R to identify the Elf
  L U3 L U R U2 R2 D2 to identify the Leprechaun
  U2 R D R D2 R2 U to identify the Pixie
  D L2 U2 L U L3 D2 L U2 L3 D to identify the Genie
  U R3 D4 L2 D L2 U5 to identify the Spirit
  D4 L3 U L to identify the Nymph
  R D R2 D L5 U2 L2 U to identify the Banshee
  D R2 D2 R3 D3 L U L4 D2 L to identify the Witch
  R U2 R4 D R U R D2 R to identify the Dwarf
  L3 to identify the Vampire 
  R D L3 D3 L2 to find a shamrock (1)
  R2 U L U L U to find a coin (2)
  D R D R U2 R3 U R U4 R4 U R2 U2 R U2 R2 D3 R D L past the Leprechaun to find a 
  ginger root (3)
  R U L2 U2 to find a pearl (4)
  D2 R U3 L2 D2 L D2 L2 D L5 D3 L U L4 D2 L3 D4 R past the Witch to find a knife 
  (5)
  L U4 R3 U2 R4 D R U3 L3 U2 L2 U2 L2 U L D2 R past the Banshee to find a lamp 
  (6)
  L U2 R D R2 D2 R2 D2 R8 U R2 U4 L3 D2 R D L D past the Genie to find a copper 
  key (7)
  U R U L U2 R3 D4 L2 D3 L D R D2 R D L D2 R U R D R4 through a copper door to 
  find the spell of Prowess (8)
  L4 U L D L U2 R U3 R2 U R D2 R U past the ogre to find another pearl (4)
  D L D L U to find another coin (2)
  D R2 D L to find a crystal (9)
  R U L U3 L D L U3 L2 U R2 U R D3 R7 U L U R U past the Elf to find a silver 
  cross (10)
  D L D R D L7 U3 L D L2 D L4 D4 L5 D past the Vampire to find parsley (11)
  U R5 U4 R2 U5 L D L D L2 U past the Spirit to find a third pearl (4)
  D R2 U R U R D5 L2 D4 R D L D R2 D past the Dwarf to find a third coin (2)
  U L3 D L U to find a silver key (12)
  D R U R U R U L U3 L5 U2 L3 D R2 D L2 D L U4 R2 U through a silver door to 
  find the spell of Silence (13)
  D L2 D4 R U R2 U L2 U R3 D R11 D3 R U R5 D R D L2 past the sprite to find a 
  fourth coin (2)
  R2 U R D2 L D R to find a daisy (14)
  L U R U2 L2 U L5 D L U3 L2 U R2 U2 R U2 R3 D R D2 R2 U2 L U R2 D2 past the 
  Pixie to find some bark (15)
  U2 L2 D R D2 L2 U2 L U L3 D2 L D2 L2 D L2 U L3 U L2 U2 L U R2 past the Nymph 
  to find the fifth and last coin (2)
  L2 D R D2 R2 D R2 D3 R5 D4 R D R3 U R2 D R2 D L3 U past the Troll to find a 
  gold key (16)
  D R3 U L2 U L2 D L3 U L U4 L5 D R D R D4 L2 U L D L3 to find the spell of 
  Disruption (17) 
  U3 R2 U R U4 R4 U R to dispatch the Fire Demon (@) blocking access to the 
right
  L D3 R2 D R U R5 to disclose the secret letters 
    X L P F Y V X
    E N P A Z G Z J 
  R3 to exit the maze 
Switch back to mouse mode and process the above fifteen letters through the 
decoder on the sun map between The Knight of Swords and The Enchantment 
locations to obtain the name of the treasure: 
  DIAMOND BRACELET 
The Hierophant is disguised and confused
In The Hierophant scroll text, note the reference to four others coming before. 
From The Hierophant and the preceding four scroll sections (The Cloud, The 
Vision, The Enchantment and The Abandoned Cups), obtain the numbers 
  6 13 15 2 20 14 8 15 16 16 15 24 2 
Use the dark-blue text in the corners of the sun map squares to decode these 
numbers into letters: 
  A D E R O W F E L L E M R 
Unscramble the thirteen letters to derive the name of the treasure: 
  EMERALD FLOWER 
If justice be done
In the Justice scroll section, note the reference to the Emperor taking what is 
his from what is hers. Could this mean some sort of letter subtraction? In the 
Emperor scroll section are the letters 
  WIF DOVE 
and in the Empress scroll section are 
  VILE SHADOW FIVE CIRCLE 
Removing the seven Emperor letters from the twenty Empress letters leaves 
  V I L E S H A C I R C L E 
which can be unscrambled to derive the name of the treasure: 
  SILVER CHALICE 
Within the Kingdom of the Swords 
The treasure can be found by solving the secondary crossword puzzle located at 
the boundaries of The Book of Thoth (High Priestess), The Sentry, The Dream and 
The Nightmare sun map locations. Twenty-five letters are entered using 
information in The Tower, Death, The Dead Warrior, The Warrior and The Singer 
scroll sections, as well as the nine letters displayed when the Wheel of Fortune 
location is selected on the sun map: 
	Q M | P U S
	Z A | B O W
	----+------
	E G | O N O
	L I | R O R
	O C | D N D
The highlighted letters give the name of the treasure: 
  MAGIC SWORD 
Follow the straight path
In The Hermit scroll section preceding The Straight Path section, note the 
reference to starting with the letter J. In the Judgement scroll section 
following The Straight Path section, note the directions 
  4 North
  7 West
  3 North
  8 West
  6 South
  5 East
  9 North 
If this information is plotted out on a grid, you'll see that the covered area 
extends 10 rows above and 15 columns to the left of the starting point. Select 
The Straight Path sun map location. In the array of letters, the only "J" that 
has the required area above it and to its left is located in the second row from 
the bottom and the fourth column from the right. Select this letter, then follow 
the compass directions above to derive the name of the treasure: 
  JADE IDOL 
Within the Kingdom of the Cups 
The treasure can be found by solving the secondary crossword puzzle located at 
the boundaries of The Family, The Children, The Couple and The Dancers map 
locations. Twelve words are entered using information in The Dancers, Despair, 
The Knight of Pentacles (scrambled words), The Pyramids, The Page of Wands, The 
Knight of Wands, The Devil, The Couple, The Star, The Family and The 
Not-A-Merchant sun map locations: 
	      J O Y
	G R I E F
	      W H E A T
	R I C E
	      L E A P
	    H E X
	D E A D
	      C A R E
	    E R R
	    C O R N
	      W I S H
	  N I N E
The highlighted letters give the name of the treasure: 
  JEWELED CROWN 
Eight in the land are disguised 
The "eight" here refers to the eight large yellow letters on the sun map. In 
path order, they are: 
  D R B U F V Y U 
Process the eight letters through the decoder on the sun map between The King of 
Pentacles and The World locations to obtain the name of the treasure: 
  AMETHYST 



Endgame
After the names of all fourteen treasures have been entered into The Book of 
Thoth crossword, the final treasure is disclosed: 
  THE GIFT OF WISDOM 
To view the endgame sequence, type FINALE at the DOS prompt. The Fool must 
confront The High Priestess one last time, and solve the final riddle 
The Final Riddle 
Although the Fool gives the answer as 
  THE BOOK OF THOTH 
another interpretation is obtained by converting the capital letters in the High 
Priestess's riddle: 
	B -> D
	H -> A (once)
	K -> L
	O -> E (once)
The resulting letter sequence 
  T A E D E O L O F T H O T H 
can be descrambled into 
  DEATH TO THE FOOL 
which is a "death sentence" the Fool wisely avoided! 



Puzzle Play Order
Puzzles in this walkthrough were played in the following order. Saved games were 
created after completion of the corresponding puzzle. 
      PuzzleSaved game
      Wheel of FortuneWHEEL
      The ArchwayARCHWAY
      The WorldWORLD
      The Maze of HedgesHEDGES
      StrengthSTRENGTH
      The Page of WandsPAGEWAND
      The Knight of WandsKNIWAND
      The Queen of WandsQUEWAND
      TemperanceTEMPER
      The CanopyCANOPY
      The Fighting BoysBOYS
      The Stone WallWALL
      The Hanged ManHANGED
      The Page of CupsPAGECUP
      The Knight of CupsKNICUP
      The Queen of CupsQUECUP
      The HierophantHIEROPH
      The CloudCLOUD
      The VisionVISION
      The EnchantmentENCHANT
      The MoonMOON
      The BlacksmithBLACK
      The CathedralCATHDRAL
      The ChapelCHAPEL
      The HumbugHUMBUG
      The EmperorEMPEROR
      The FarmerFARMER
      The EmpressEMPRESS
      The ChildrenCHILDREN
      The CoupleCOUPLE
      The DancersDANCERS
      The FamilyFAMILY
      The StarSTAR
      The High Priestess, Part 1PRIEST1
      JusticeJUSTICE
      The ChariotCHARIOT
      The HermitHERMIT
      JudgementJUDGEMEN
      The ChantCHANT
      The DreamDREAM
      The TowerTOWER
      The ThiefTHIEF
      The DevilDEVIL
      DeathDEATH
      The Knight of SwordsKNISWORD
      The Queen of SwordsQUESWORD
      The MagicianMAGICIAN
      Three Ships3SHIPS
      The High Priestess, Part 2PRIEST2
      The JugglerJUGGLER
      The Queen of PentaclesQUEPENT
      The PentaclePENTACLE
      The SentrySENTRY
      The BoatBOAT
      DespairDESPAIR
      The LoversLOVERS
      The SingerSINGER
      The SunSUN
      The Kings are confusedTREAS01
      Within the Kingdom of the PentaclesTREAS02
      The Queens are confused TREAS03
      Within the Kingdom of the Wands TREAS04
      The Path of Six is disguisedTREAS05
      The mystic chant is disguisedTREAS06
      The Knights and Pages are confusedTREAS07
      The Maze of Thorns is disguisedTREAS08
      The Hierophant is disguised and confusedTREAS09
      If justice be doneTREAS10
      Within the Kingdom of the SwordsTREAS11
      Follow the straight pathTREAS12
      Within the Kingdom of the CupsTREAS13




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Copyright  1998 Balmoral Software (http://www.balmoralsoftware.com). Portions 
copyright  1989 Cliff Johnson. All rights reserved. Republication, 
redistribution or conversion is expressly prohibited without the prior written 
consent of Balmoral Software. Contents subject to change! For the latest 
information, see http://www.balmoralsoftware.com. 