                        FLEET DEFENDER: F-14 TOMCAT
                                 5/6/94
                           Release Version: 1.2

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             Thank you for buying FLEET DEFENDER F-14 TOMCAT.

                             MicroProse, Inc.
                           180 LakeFront Drive
                          Hunt Valley, MD 21030
                   Customer Service:   (410) 771-1151
              MPS*BBS: (410) 785-1841  (1200-19200),N,8,1


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                ***   Update Installation Instructions  ***

1.  Copy F14V12.ZIP into the main F14 directory (ex. \MPS\F14).
2.  pkunzip -od F14V12.ZIP
3.  Play game :)


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Changes & Fixes as of 5/6/94

1.  *** Heading drift has been fixed!!! ***

2.  If you Request Help (Shift F1) multiple times the assisting aircraft
    won't be occupying the same space.

3.  Enemy chutes fall slower.

4.  Planes will leave carrier at about the same speed we do.

5.  *** Padlock Jitters are gone! ***

6.  Afterburners on other planes will be on during proper conditions.

7.  If you disable training in Oceana, you will no longer crash right away
    when you have to take off from the carrier.

8.  Planes will not circle the first waypoint at the start of a
    mission (unless told too).

9.  E key will work only if training is on, or if Easy Mode landing is on.

10. Your wingman's lights will turn off when he is attacking.

11. You will no longer padlock dead missiles.

12. Button 4 (on joystick) will now break lock (K key).  (Previously L key)

13. You can no longer raise your gear on the deck.

14. Gun difficulty has been increased for authentic weapon setting.

15. No crash log messages after ejection.

16. Planes will take off when they should (No more meeting the second half
    of a strike group leaving the carrier as you return).

17. Helicopters will land on the carrier.

18. Higher level enemies will use Allied strategies in knife fight.

19. Higher level enemies will stick around much longer.

20. *** All wingmen in a group will match leaders skill (instead of being
    average) ***

21. AIs can fire Phoenix missiles at same range we can.

22. Explosions will take place on top of land.

23. Carrier guns will not fire in "Opposites" training mission.

24. Stategic Strike in Fighting Withdrawl has been fixed.  What you
    were escorting didn't match what the mission was looking for.  The other
    strategic strike missions are correct.

25. The Rush Hour missions in El Dorado Canyon have been tweaked.

26. Removed "bing-bongs" from buttons.

27. Sped up debriefing; holding mouse on button now cycles the list.

28. Fixed RIO/pilot wing reversals on edit pilot box.

29. Medal of Honor will now appear in medals box.

30. Adlib Gold digital wrapper sounds fixed.

31. Added six missing planes to enemies list in scramble screen.

32. Fly over option on missions ending in death has been removed
    from top two difficulty levels.

33. Not enough memory error reporting more robust.

34. Pilot rank properly updated in HOF.

35. RIO rank now is the same as pilot rank everywhere.

36. Mach indicator on the HSD has been fixed.

37. Turning radar off will now break lock (closure and range data will not
    be displayed on the HUD).

38. Fixed slight deviation problem with ball.

39. Data Link ranges have been expanded.

40. Addition of COCKPIT.GIF which labels the pilot's cockpit.  To
    view use any GIF File viewer.

41. F14 JUKEBOX  has been added.  To listen to FLEET DEFENDER's music
    goto the \MPS\F14 Directory and type "F14JUKE". 
    (Special Thanks to Jim McConkey!) 

Addtional:

Brief explanation on how to use the Datalink in 
FDF-14 from the radar programmer as follows:

        D/L Operation

        - D/L will only function in Moderate/Authentic Mode Radar

        - D/L switch needs to be highlighted

        - Need to be within 100 nautical miles of the carrier

        or

        - 100 nautical miles of the AWACS

        - Only 8 D/L targets can be displayed at one time.

        - D/L targets will be displayed with upside down symbology.

        END

     
     
     FLEET DEFENDER: The F-14 TOMCAT SIMULATION
                        Complied by Quentin Chaney/MicroProse

        Below is a list of all the digitized speech featured in
        FDF-14 and the source of the message.  Not all communications
        in the game feature digitized speech.  Special THANKS to the
        following F-14 Team Members for assistance: Scott Spanburg, 
        Scott Elson and Michael McDonald.


     WINGMAN SPEECH

        TARGETING       Wingman is targeting your target     
        IM_HIT          Wingman has been hit     
        GUNS            Wingman is firing his guns     
        NOJOY           Wingman sees no more targets     
        ENGAGE_DEF      Wingman is being attacked and needs help     
        WINCHESTER      Wingman is out of missiles     
        TARGET_RANGE    Range to bogeys, used in sanitize message     
        ROGER           Wingman has received your message     
        ALTITUDE        Altitude of bogeys (in 1000s of feet), used 
                        in sanitize message     
        CONTACT         Beginning of sanitize message     
        FOX1            Wingman has launched Sparrow missile    
        FOX2            Wingman has launched Sidewinder missile     
        FOX3            Wingman has launched Pheonix missile     
        
        
     RIO SPEECH

        SINGERLAUNCH    Ground missile has been launched     
        SINGER          Ground radar has been detected     
        WERE_HIT        We have been hit     
        SPIKE           Radar has been detected     
        LAUNCH          Someone has launced at us     
        
        
     CARRIER SPEECH
        
        RTB             You may return to base     
        NEGATIVE        Your request (usually for landings) is not 
                        possible at this time     
        GOOD_JOB        You have achieved your mission, if no bogeys 
                        are around you may return to the carrier.  If 
                        there are bogeys around and they kill planes 
                        you are protecting then you could still fail 
                        mission     
        CLRD_LAND       You have been cleared to land     
        FIGHTS_ON       Training message to say that you may begin 
                        to dogfight.  Not used in current missions     
        KNOCK_IT_OFF    If a hard deck has been set then if an aircraft 
                        goes below the harddeck the fight is stopped     
        YOURE_A_MORT    If you are hit during an Oceana Training mission     
        CLRD_TAKEOFF    You are cleared for takeoff     
        
     LSO SPEECH
        
        CALL_BALL       You are comming in to land on the carrier and 
                        should be able to see the ball soon     
        WAVE_OFF        You are outside of safe landing parameters, or 
                        there is a problem on deck so do not land     
        ADD_POWER       You are below glide slope     
        REDUCE_POWER    You are above glide slope     
        COME_LEFT       You are to the right of glide slope     
        COME_RIGHT      You are to the left of glide slope     
        CUT_POWER       You have caught a wire and landed.  Power down 
                        aircraft     
                       
     AWACS, CARRIER, or WINGMAN SPEECH
        
        CLEAN           No bogeys near     
        NOFACTOR        Bogeys are not considered a threat (If not at war)     
        INVESTIGATE     Could be hostiles, check out if possible.  Do 
                        not fire (not at war)     
        VID             Visual ID bogeys, could be hostiles but friendlys 
                        are near by. Do not fire (not at war)     
        RED_FREE        Hostiles have launched at you or at carrier group. 
                        You have been cleared - to fire (had not been at 
                        war, but situation has changed)     
        CONTACT_BRG     Beginning of bogey detection message, usually 
                        from Hawkeye     

             Brought to you by: MicroProse On-Line Services!
                           MPS*BBS (410) 785-1841
                  Copyright 1994 by MicroProse Software.


